Hey guys! Just an issue I'm running into in my current game. Basically, I like three things - TAC Life Support! Yay! Thanks Taranis, awesome mod! Having multiple planetary bases/space stations. Conducting long range missions to Eeloo, Jool, and more. The problem should be obvious - given that interplanetary trips can take years and years, that means I have to do a large number of resupply missions. I don't mind an occasional one, but just ferrying supplies back and forth to the same bases gets dull. I know MKS/OKS allow for self-sustaining bases and stations, but I'm not quite at that level of fandom yet (I have a doctorate to finish...). What I've been doing is just disabling TAC life support during the big long timewarps - e.g., waiting for transfer windows, and waiting for craft to arrive. But that's immersion breaking, and it also feels cheaty if I have manned interplanetary probes. What would be ideal is to disable TAC for any craft that's classified as a base or a station. Can I do this? (My justification is this: my space program would contract out routine missions like that to third parties, Orbital Sciences/Space X style).