Jump to content

sir raftalot

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by sir raftalot

  1. On 1/12/2022 at 5:40 AM, JamesonKerbal said:

    I'm having trouble with passenger routes. Having established a small number of routes, I'm now in the situation of trying to use them but the routes I want do not show up.

    As an example I have a route from KSC to Kerbin Orbit with 7 luxury seats, a second KSC to Kerbin Orbit route with 54 economy seats, a 90 seat economy route from Kerbin Orbit to Minmus Orbit, and a 7 seat luxury route from Kerbin Orbit to Mun Orbit.

    I now have a Kerbal in my Kerbin Orbit passenger terminal, and I want to send them from Kerbin Orbit to Minmus Orbit. When I have the Kerbin orbit passenger terminal active and open the Crew Transfers window, I can only see the two flights from KSC to Kerbin Orbit. There is no option to prepare the Kerbin Orbit to Minmus Orbit flight for boarding.

    When I have the Minmus terminal active, I can see the Kerbin Orbit to Minmus Orbit flight, but it's only in the "boarding" state and I can't select kerbals to board that flight (because the Minmus terminal is the destination not the origin, and the Kerbin orbit terminal isn't in range).

    How do I board passengers on the Kerbin Orbit to Minmus Orbit flight (flight 9E9 in my save)?

    edit: okay now I've fiddled around a bit and between selecting different departure/arival body/biome options and changing scenes I can now only see the 9E9 flight in the crew transfer window.

    When opening the Crew Transfer window from the toolbar button I seem to get results along the lines of "whatever filter was last applied". When opening the Crew Transfer window from the "show terminal window" action in the WOLF Terminal's PAW it appears to apply filters for flights arriving at this terminal. At this stage I can see both the luxury and economy flight from KSC to Kerbin Orbit from both the KSC and Kerbin Orbit terminals. I can only see the Kerbin Orbit to Mun/Minmus Orbit from the Mun terminal or Minmus terminal respectively.

    Terminal id strings:

    • Kerbin KSC b048aa068e0847c3a0b3cfe22cbcb06e
    • Kerbin Orbit 9be547e9cfcb4d2fa0c1647b11104d76 and e7f6e2ed43eb49469c570a461b467292
    • Minmus Orbit 3590dd2e4de84038a7f1549415c26332
    • Mun Orbit 440f26969dc5450a9fbe2f07ad12088d

    The 9be547 Kerbin Orbit terminal doesn't exist in the save, so I deleted that TERMINAL definition from the TERMINALS node in the save and reloaded.

    Immediately after the reload I'm in the "space centre" scene. When I open the Crew Transfers window from the toolbar, the only flights visible are 2Y4 and 9UN being the economy and luxury flights from KSC to Kerbin Orbit.

    I then switch to the Tracking Station and fly the Minmus Shipyard vessel (which is the Minmus passenger terminal). When I open the Crew Transfers window from the toolbar, the only flights visible are 2Y4 and 9UN.

    Then I open the (Minmus Passenger) Terminal's PAW and select "show terminal window" and the Crew Transfers window opens up with the Kerbin Orbit -> Minmus Orbit flight 9E9 visible. Changing the Departures and Arrivals dropdowns has no effect on the displayed Flights.

    I then switch to the Tracking Station and fly the Mun Passenger Terminal vessel. When I open the Crew Transfers window from the toolbar the only flight visible is Kerbin Orbit -> Minmus Orbit flight 9E9. Changing the Departures and Arrivals dropdown has no effect on displayed flights.

    Then I open the (Mun Passenger) Terminal's PAW and select "show terminal window" and the Crew Transfers window opens with the same detalis as when opened from the toolbar. Changing departures and arrivals dropdowns has no effect on displayed flights (only the 9E9 flight is listed under Flights).

    And that's my KSP play time for today.  Time for my day job.

    Here's the relevant section of the save, just in case this helps figure out what's going on.

      Reveal hidden contents
    	SCENARIO
    	{
    		name = WOLF_ScenarioModule
    		scene = 6, 7, 5, 8
    		CREWROUTES
    		{
    			ROUTE
    			{
    				ArrivalTime = 6772761.2674578931
    				DestinationBiome = Orbit
    				DestinationBody = Kerbin
    				Duration = 102267.89783466281
    				EconomyBerths = 54
    				FlightNumber = 2Y4
    				FlightStatus = Boarding
    				LuxuryBerths = 0
    				OriginBiome = KSC
    				OriginBody = Kerbin
    				UniqueId = 55dd7a5c8d5c4e8180afc9acd97cab66
    			}
    			ROUTE
    			{
    				ArrivalTime = 0
    				DestinationBiome = Orbit
    				DestinationBody = Minmus
    				Duration = 1636142.3251785911
    				EconomyBerths = 90
    				FlightNumber = 9E9
    				FlightStatus = Boarding
    				LuxuryBerths = 0
    				OriginBiome = Orbit
    				OriginBody = Kerbin
    				UniqueId = cc849f1277eb4a0da6073315d5c126fd
    			}
    			ROUTE
    			{
    				ArrivalTime = 13473968.82141884
    				DestinationBiome = Orbit
    				DestinationBody = Kerbin
    				Duration = 21600
    				EconomyBerths = 0
    				FlightNumber = 9UN
    				FlightStatus = Enroute
    				LuxuryBerths = 7
    				OriginBiome = KSC
    				OriginBody = Kerbin
    				UniqueId = fd5dba2dd1d54719be6a945130f6f7f8
    				PASSENGERS
    				{
    					PASSENGER
    					{
    						Name = Aldtop Kerman
    						DisplayName = Aldtop Kerman
    						IsTourist = False
    						Occupation = Technician
    						Stars = 5
    					}
    					PASSENGER
    					{
    						Name = Andrea Kerman
    						DisplayName = Andrea Kerman
    						IsTourist = False
    						Occupation = Scientist
    						Stars = 5
    					}
    					PASSENGER
    					{
    						Name = Ergard Kerman
    						DisplayName = Ergard Kerman
    						IsTourist = False
    						Occupation = Farmer
    						Stars = 5
    					}
    					PASSENGER
    					{
    						Name = Henby Kerman
    						DisplayName = Henby Kerman
    						IsTourist = False
    						Occupation = Mechanic
    						Stars = 5
    					}
    					PASSENGER
    					{
    						Name = Lanfrod Kerman
    						DisplayName = Lanfrod Kerman
    						IsTourist = False
    						Occupation = Kolonist
    						Stars = 5
    					}
    					PASSENGER
    					{
    						Name = Macfurt Kerman
    						DisplayName = Macfurt Kerman
    						IsTourist = False
    						Occupation = Engineer
    						Stars = 5
    					}
    					PASSENGER
    					{
    						Name = Mardon Kerman
    						DisplayName = Mardon Kerman
    						IsTourist = False
    						Occupation = Miner
    						Stars = 5
    					}
    				}
    			}
    			ROUTE
    			{
    				ArrivalTime = 13364159.130969318
    				DestinationBiome = Orbit
    				DestinationBody = Mun
    				Duration = 43428.253153186291
    				EconomyBerths = 0
    				FlightNumber = 1XS
    				FlightStatus = Boarding
    				LuxuryBerths = 7
    				OriginBiome = Orbit
    				OriginBody = Kerbin
    				UniqueId = e8eb4d12815d4d94aad87444cfbe0792
    			}
    		}
    

    im having basically the same issue as this. obviously my flights and uuid's are different
    my 2 flights econ and luxury from ksc to orbit are visible
    my 2 flights econ and luxury from orbit to ksc are visible
    my flight from kerbin orbit to minmus is visible
    my flight from minmus to kerbin is just unobtainable

    im even having the strange thing where some of my flights are invisible until i open up the flight tracker from said specified terminal

    was this resolved? if so how?
     

  2. hmm. interesting

    so somewhere in rss is calling on this bit of code in order to make the appropriate changes?

    i guess what im asking is what is calling on this to make the changes?

    or is it a case of the function timeWarpRates is broken in 1.3?

    or its a bit of code that you guys added, that wasn't preexisting?

     

    sorry for the deluge im just interested in begining to make my own mods. thanks again

  3. Hey Gang, got a question.

    the time warp with the 1.2 version of rss and the 1.3 patch doesn't seem to work for me i found the real solar system file with the following code

    REALSOLARSYSTEM
    {
        // GENERAL PARAMETERS
        //cam01NearClip = 1
        
        timeWarpRates
        {
            rate1 = 10
            rate2 = 100
            rate3 = 1000
            rate4 = 10000
            rate5 = 100000
            rate6 = 1000000
            rate7 = 6000000
        }
    }
    @REALSOLARSYSTEM:FOR[RSSConfig]
    {
        RSSConfig = True
    }

     

    however it still uses the base games time warp config.

    id also like to be able to modify time warp rates in other games as well does anyone know what could be up or how the code around time warp works? thanks a ton

×
×
  • Create New...