Sobriquet
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Everything posted by Sobriquet
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As far as your career goes, is the game "over" for you when you max out the tech tree? For me, it kinda is. I like to use the tech tree as my goals. Once I've maxxed it out, there lacks a certain need to continue. I suppose I could always go with the "visit every planet" mindset. That seems like a worthy goal.
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Do I have to do a complete re-install to get the patch?
Sobriquet replied to Sobriquet's topic in KSP1 Discussion
Then I can have two versions at the same time. Brilliant! Gonna do this. -
Trying to update to 1.0.5. Clicked on "patcher" in games folder and get the "malformed data" error. Does not sync or update. Should I just delete the whole KSP folder and start over?
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[Patcher] "Malformed Data... File not Found"?
Sobriquet replied to Starwhip's topic in Kerbal Network
This is still an issue. Trying to patch to 1.0.5 and patcher says "malformed data, blah blah blah." Do I have to re-install the the whole game to get the update? I purchased through KSP store. (##$#@!! Steam) -
A visual criticism of the Shuttle engine
Sobriquet replied to spikeyhat09's topic in KSP1 Discussion
For clarity's sake, I am NOT the sharpest bulb in the box when it comes to the intricacies of Kerbal's physics. With that being said, is this even a thing, or is someone tilting at windmills? Not exactly clear what the poster is trying to say. You can put a bunch of engines on a stack? -
Suggestion..: Stock delta V calculator.
Sobriquet replied to Peder's topic in KSP1 Suggestions & Development Discussion
You hearing this Squad? The lack of a deltaV meter detracts from the fun, it does not add to it. Please address this. -
I would like to move 324T of miner/refinery around the surface of Minmus. How many Rovemax XL3s will it take to support it? Or should I be using landing gear? I keep adding XL3s and they break on the runway.
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Adding more money at the start
Sobriquet replied to Sobriquet's topic in KSP1 Gameplay Questions and Tutorials
That did it. Thanks. - - - Updated - - - Wow, yet another little tidbit I was not aware of in KSP. Thanks for the info. -
Adding more money at the start
Sobriquet replied to Sobriquet's topic in KSP1 Gameplay Questions and Tutorials
I already tried that. While it will give me desired results in time, I was hoping for the instant fix. -
My latest save game corrupted and I had to delete. How can i give myself the 40M in funds and a full tech tree at the start of a new game? I do not want to grind through it again if I don't have to. Starting sliders let me put my rep back to 920, but sliders stop at 500k for money, and 5k for tech. I tried editing the persistent.sfs file under my "saves" tab, but even though I save it, it won't adjust my numbers.
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You have the gift mate (or the curse ), these are awesome!
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Is there any benefit to launching multiple flights at once in career?
Sobriquet replied to Ant P's topic in KSP1 Discussion
I'm with the majority of the posters on this as well. There is no benefit from multiple mission launches outside of your own personal enjoyment. For myself, being limited to max 14 contracts at a time, sometimes I take each one and assign a different craft. Other times I hit the "X" until all 14 contracts are for the the same planet and launch one massive thing. depends on my mood. If you are not mod-averse, get Kerbal Alarm Clock if you decide to multi-mission. Handles the tedium of having many flights. -
THE single most aggravating thing in KSP for me is...
Sobriquet replied to wossname's topic in KSP1 Discussion
I am dumbfounded this is an actual reason for omitting the single most important aspect of game play!! ÃŽâ€v is the apex point (along with its conjoined twin TWR) in KSP. You go no where without proper ÃŽâ€v, and to see that Squad omitted it just to artificially promote "experimentation" is just head shaking in its idiocy. From a personal perspective, I played KSP for ages without any mods, being one of those OCD purists you hear so much about. Trial and error were indeed the theme of my games. The downside was, I hardly went anywhere! All my game time was spent launching and re-launching craft with different tweaks trying to figure out how far my craft could get. Then along came KER. T'was such a simple addition. A single line displayed on my screen giving an astute estimate as to how far my creation might fly. Suddenly a whole new game opened up. No longer was it an exercise in frustration: adding engines, removing fuel, scribbling notes and launching and relaunching. With the foreknowledge of ÃŽâ€v I design crafts for missions. You know, to go places! Now I know (within a reasonable margin of error) what this rocket-fueled-jenga stack is about to do. My crafts are better designed for their contract purposes, my career games last longer, and I play the game longer with much more enjoyment. This is my "single most aggravating thing in KSP." The deliberate omission of a core game stat for the sole purpose of artificially inflating game difficulty. Poorly played Squad. (Now back to hours of fun space exploration, with KER.) -
THE single most aggravating thing in KSP for me is...
Sobriquet replied to wossname's topic in KSP1 Discussion
Probably not "single most aggravating", but certainly high on the list. Not being able to place a maneuver node on the closest orbit. When you need to calculate burns from as far away as possible, this is most frustrating. Anybody know of a fix, or work around? -
I've noticed that every space movie is guilty of putting way too much space in their ships. When was the last time you saw any stellar craft designed for efficiency rather than aesthetics? From gigantic star destroyers with literal amphitheaters for bridge areas, to small single-seat fighter craft big enough for five. This activates my nerd rage. However, I do realize the needs of the camera. What good is a movie if you cannot frame it properly?
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This is some serious nerd rage here. Funny stuff. I'm glad I only have a cursory knowledge of all things spacey so that my suspension of disbelief was not nuked from orbit. Watching this movie I can't tell you how many times I said, "Kerbal Space Program", in my head. Very enjoyable movie made even more enjoyable by a video game I play. How often can you say that!
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What will you do differently in your next career?
Sobriquet replied to eddiew's topic in KSP1 Discussion
Play with heating effects enabled. I like the idea of accounting for heat related effects, but the system is so borked, I just turn it off. -
Lack of polish. Read this thread, all 36 pages of it, and it boils down to lack of polish. I will never understand game designer's (or maybe it's the publishers/money holders) decisions to NOT fix the seemingly small things that can make a game go from good to great. I know, money, money, money.
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I have determined that this game is unplayable.
Sobriquet replied to Xyphos's topic in KSP1 Discussion
I would not go so far as "unplayable". However, I do feel your frustration at the seemingly endless list of bugs that hamper gameplay.There's the two you mentioned. Also, the phantom acceleration bug is a major PITA. As a community, we have rationalized the whole bugginess thing by giving it a name. Tongue firmly in cheek you will be told, "It's the Kraken". Make no mistake, the Kraken (aka unfixed bugs) will appear. It will creep into your game and eventually you will have to restart because there is no cure for it. Sorry to hear the untimely resolution to these bugs have caused you to shelve the game. This game is awesome and lately I've been playing it like I have no life. Maybe when the port to the new engine is complete some of these nasties will be gone. Maybe. -
Mobile science labs. How do they work?
Sobriquet replied to Thegamer211's topic in KSP1 Gameplay Questions and Tutorials
I have never really understood their purpose, so have not used them. You can warp the processing time same as for a transfer orbit. So time is not really an issue? Are they cost effective? Science is gathered pretty quickly. Wouldn't the MPL become obsolete fairly quickly? -
For whoever still thinks mining is just a gimmick.
Sobriquet replied to Sharpy's topic in KSP1 Discussion
i5-4440 @3.1G, 8G ram, GTX750. Do not know my FPS, can only say is runs smoothly. - - - Updated - - - This is where you lost me. I never said anything about a superior play style. You're projecting. OP tries to sway us that mining is more than a gimmick. A superfluous addition used to gain attention. I am stating that, while is argument is sound, mining is indeed a gimmick. It is not a required facet of gameplay. Rockets are NOT a gimmick. Without them the game will not play. Mining is another feature added to bring depth, complexity, choices, fun, realism, etc to foster individual styles of play. Each will play differently, as you so eloquently pointed out. -
For whoever still thinks mining is just a gimmick.
Sobriquet replied to Sharpy's topic in KSP1 Discussion
Given the game what it is, i.e. an open-ended sandbox; does this refueling thing even matter, or is it just a discussion in personal play style? I play career mode exclusively. My current game has over 35M in funds at ~90% approval. I've never refueled on orbit. I do not have any mining apparatus anywhere. At any given time I have 5-8 missions running concurrently. My rockets are giant, glorious examples of excessive indulgence and they do the job in the black nearly every single time. In response to the OP's refueling being a "gimmick". IMO, yes, it is a gimmick. A mode of playing fortuitously included by the devs to allow you play the game how you see fit. Without a doubt, many dVs can be saved by refueling on orbit. Good on you for using this to build frugal vessels with razor thin dV budgets. Still a gimmick, though.