-
Posts
823 -
Joined
-
Last visited
Reputation
253 ExcellentProfile Information
-
About me
Junior Rocket Scientist
Recent Profile Visitors
2,801 profile views
-
it's not debris, it's something on the side of the barge
-
il y a un début à tout ^^ bienvenue par contre la communauté française sur ce forum est quasi inexistante, tout le contenu ou presque est en anglais
-
If they do put a dragon on mars by 2018 or maybe 2020, it will only be useful as a demonstrator of powered landing on mars... There's no way a dragon will be used for a manned trip to mars, so the "red dragon" is probably not so much of a big deal
-
Every soyuz landing is hard, by definition The astronauts actually get paid to fly
-
For Questions That Don't Merit Their Own Thread
Hcube replied to Skyler4856's topic in Science & Spaceflight
Just put it in water to measure its volume, and then, if there is enough muscle on it, it's usually safe to assume that the density is 1. -
Part Idea - Mobile Storage Container
Hcube replied to Nocwyn's topic in KSP1 Suggestions & Development Discussion
Yeah i could see some very cool uses for this, if we were able to transfer data in unmanned vessels, it would be possible to do sample-recovery missions hayabusa-style, where only a small shielded part comes back, holding all the data. This could also work very well if we could store the data in the probe core like @pthigrivi suggested -
Yeah, a mini radial decoupler would be awesome. You know you can set the ejection force on any decoupler from 0 to 100%, right ?
-
You misunderstood me. I'm not saying "if it's possible to do it for manoeuvers then it can be done as easily for ships" , i know it's only a vector magnitude. What i'm saying is that from a *gameplay* point of view it makes no sense to have this ∆v information without any way to know how much ∆v a ship has. Also @zarakon
-
I don't understand how we can have a ∆v readout for manoeuver nodes and kspedia explaining what it is, and yet we can't know how much delta V our ship has. It makes literally no sense to me EDIT : i'm talking about a gameplay point of view. Not about technical doability of a ∆v-meter. Gameplay wise, i think that this situation is just like having the pricetag but being unable to look how much money you've got in your wallet
-
... I don't see the point of doing this anyway. The stage *did* destroy the deck
-
I'm trying to quote @J.Random's quote here but it's not working and that quote up there won't go away... (That new forum though x_x ) Err...this comparaison is pretty much meaningless because it's not like the stage came down like a feather without any energy... It must have had A LOT of kinetic energy. The actual pressure equivalent was probably orders of magnitude higher than 22t/m²
-
Obligatory "Jet fuel can't melt steel beams !" On a more serious note i agree 100% with that, there's no way the plume (even if it's pure O2 oxidizer) could melt the barge in one or two seconds... The stage probably simply hit the barge hard
-
The A400M does crash during testing though (I know it's not relevant, no need to start a thread war about this, it's just funny)
-
They'll never keep up to that schedule, it's way too much