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CanadianDutchman

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Everything posted by CanadianDutchman

  1. I really liked the idea for solid ground scatter but my kerbals can just walk through trees and rocks. does the collision not work for kerbals on EVA or is there something wrong with my install? I used CKAN to install it. KSP version 1.3.0 screenshots: https://imgur.com/a/ljSGz
  2. I also have this problem for realism overhaul on 1.0.4 (even stops on the exact same moment) I don't want to upgrade to 1.0.5 because I've heard that 1.0.4 savegames are not compatible with 1.0.5. if you want to delete 1 mod but CKAN deletes a bunch of mods with it just delete it from the gamedata folder (and back it up). then CKAN won't notice it is gone and you can test if that mod is the problem
  3. I accepted it.. completed it.. but it disappeared instead of rewarding me. could be because I was already inside the Mun's SOI when I accepted it.. and then KSP got confused.. but I thought I'd report this bug to you in case you could do something about it.. just have to be careful I guess
  4. I've now had 2 big contracts that have gotten lost because of this mod.. I was on a Mun fly by and selected the Mun orbit contract.. made orbit and contract was gone.. not under available, not under active and not in the archive.. I don't know if this is something that you can fix or if it's just a KSP problem.. but it has cost me a lot of funds and science because it does not give the reward either and can't do that contract again later. I have now uninstalled this mod to avoid losing more contracts but the idea of it is very interesting
  5. is this supposed to take this long? seems a bit much to me.. also an empty SPH says it needs 53 days of construction even though there isn't even a ship in it. that is why I'm asking. I have SPH upgraded with the first few points to get 0.05BP/s that menu in the SPH also confuses me as I can type any number into it and it decreases the time.. until I actually click to build it.. then it is the full time again.. http://imgur.com/a/A3jeu
  6. uhm... I selected a few mods.. clicked install.. gave me 2 errors... wanted to report.. had to do that in github so decide I'll just play without those mods.. now nothing is installed.. how does that work? doesn't seem to remember which mods I had selected either
  7. well.. it's gonna mess up my contract if I slam into Minmus.. but at least I finally have my answer why this happens.. thank you.. *waits for Unity 5*
  8. I know this thread is a bit old now but it's still constantly doing it.. I just did a transfer to Minmus. the first screenshot is right after the maneuver node is done and the second one is 3 minutes later. yes I do now have mods installed but it's been doing this in stock too so the mods are not the issue here http://imgur.com/a/dPs7Q
  9. I updated to 1.0.2 and did some testing with aerodynamics after my rocket flipped. I downgraded to 1.0 and now my save is broken http://i.imgur.com/9QZarwG.jpg I assumed it was because of the new fins in 1.0.2 so I deleted the .craft file of that rocket, but I still can't use it in 1.0 is there a way to fix it? had to restart pc to upload persistent.. if that even helps at all https://www./?22294qdvea90p5p
  10. I have now decided to just go with it.. it seems to be less now for some reason. might be because I am ignoring it now. if there is a fix for this some time I would like to know
  11. http://imgur.com/a/Si14K - - - Updated - - - http://imgur.com/a/Si14K it does seem to fluctuate over time I know big space station or other floppy crafts may do that but this is a really tiny craft. I also noticed on another save that it can change the inclination. maybe that also fluctuates back but this is quite annoying if you want to make precise changes for contracts. I have not yet visited other planets but it might also ruin those encounters with this
  12. KSP 0.90 Windows 32bit not steam every orbit I have is changing over time. I have no thrust on, no RCS and my periapse keeps increasing and my opoapse keeps decreasing this is a fresh KSP install I downloaded right before I launched this and made these screenshots the craft is just a command pod, fuel tank and lv-909 it stops changing when I accelerate time
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