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Yuri kagarin56

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Posts posted by Yuri kagarin56

  1. 1 minute ago, RoverDude said:

    So the usual 'advanced warning' deal :)

    USI-LS and UKS have both received major updates.  MKS-Lite is next.  What this means is that I'll be doing a few tweaks that:

    - Maintain MKS-Lite's simplicity
    - Establish better consistency with USI-LS and (some) aspects of UKS
    - Ensure MKS-Lite remains a logical stepping stone to UKS by not radically forcing paradigms to change as players step up.

    I'll publish an updated wiki at the same time I push the release :) 

    one thing. I saw in your streams this sky crane part. Is that for mks only or is there a possibility we could see it with mks lite?

  2. 6 minutes ago, RoverDude said:

    For the former - does it have kerbals in it?  Is it inflated?  What do you mean by crew manifest?  And the ag module does not need to have someone in it.

    Sorry, but it sounds like your install is a bit messed up

    no kerbals in it its inflated. I kinda figured so im going to reset it again with a fresh download.

    (crew manifest is a mod that lets you edit kerbals and transfer them between compartments)

  3. 9 minutes ago, RoverDude said:

    Something is up. yes.  When you say you can't enter... how are you trying to enter them?  I need specifics, sorry

    If I try and enter the door of the hab with a kerbal It says "Cannot board full module" and when I go to use the vanilla tranfer crew feature there is no option to transfer crew there. When I use crew manifest It doesn't come up as somewhere I can move crew to. Also when the ag says it has 0/1 crew is that normal? Could that be why I cant produce life support?

  4. 6 hours ago, RoverDude said:

    No, that is not normal.  Specifics?

    Reinstalled again to try and get the habs/ags to work. Made a base on the mun only this time I cant have any kerbals enter and im not able to tranfer any to the hab. 

    Is there any chance something is conflicting with mks? Because I seem to be the only one with problems.

  5. 20 hours ago, Yuri kagarin56 said:

    So I tried with usi ls it was a mess for me. So I went back to tac this time with a fresh install. Again... Mks hates me and over the course of 50 days I cant gain anything Im very confused and honestly im at the point of just giving up on colonies and closed loop LS

    http://imgur.com/a/9lTnD

    I wiped my ksp and restarted and I still cant get mks lite to work. Im gonna try it once more but I think mks is just broken for me.

  6. 38 minutes ago, goldenpsp said:

    On the first I haven't played enough with the new system to know why you get the two different values.

     

    On the second picture I believe all you have turned on there are the recyclers, which lower food consumption but don't actually make more supplies.  Who said USI-LS was easier?  I never considered it easier, just different.  With the latest changes it is definitely not easier than TAC-LS.

    Ive got the life support turned on as well. And agroponics. Ive followed the tutorial on mks-l and ive got it all set up right in theory it should be mass producing supplies. Also roverdude said that. Its designed to be in between tac and snacks. Not anymore I guess.

    Things are really messed up right now. I just cant produce anything. I put people in the hab and my supplies go up. Switch them back to the scout pod my supplies just drained from 200 to 0 in 5 seconds. And when ive got my kerbals in the hab I dont produce any mulch.

  7. Ok so I've got the toolbar working but my kerbals haven't produced mulch in 50 days.  Which means no fertilizer which means no supplies.  Never mind now I'm producing mulch but no fertilizer. 

    Im also getting 2 different supply readouts. The main one is showing I have 231 days while the base resources shows 1700 days. Is it normal for the 3.75 supply tank to only hold supplies for 200 days for 4 kerbals??

  8. Just downloaded this but I've run into a problem. Compared to tac there is very little supplies in a container. It will require a lot to get to duna. Is there any way around this? Also it doesn't show any info on vessels in the toolbar. For example I have two missions going on and there is no way for me to tell how much life support they have left. 

  9. 5 hours ago, RoverDude said:

    Mulch is a function of USI-LS not TAC-LS :)  What would you like to do with said mulch?

    Sorry, depends on the mods

    And yeah, your best starting point is to confirm you are on the latest KSP and the latest version of all of the relevant mods.

    Ya honestly something somewhere has messed up. I think it's time I update. My bases are broken anyway. Might switch over to usi ls for comparability too. I like that they don't starve to death. 

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