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Zeroignite

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Posts posted by Zeroignite

  1. Unfortunately you can't hotkey the data windows (not that I have found anyway). For just about every piece of science equipment, about all you can hotkey is turning it on, taking the data, resetting it. And oddly enough you don't really need to turn them on (toggle displays, etc) in order to "take data."

    But in case you didn't know, you can right click on the modules and review the data. If the data is gone (collected or transmitted) then there won't be any data to review.

    Yeah, that's pretty much where I'm stuck now. I'd like to be able to review all data on the craft.
  2. As for tweakables, I agree it would be pretty cool, but perhaps limited to a singular special light instead. After all, we have tweakable color lights already, and I for one am not prepared to start having to manually set the color for every light I put down. I use them a LOT, and wouldn't like having to play with sliders all day long. Maybe if there were button presets for the standard colors along with the sliders, that could be a decent compromise.
    Pretty much exactly what I was trying to propose :)
  3. So that's something that I've looked into here, and also for TweakableEverything, and the basic answer is "really really". Squad's ModuleDataTransmitter actually checks the animation state to be sure it is where it should be. If I prevent the antenna from retracting after a transmission, the antenna never works again.

    To do it right, I'd need to complete re-implement the transmitter. That's something I've considered doing for a few reasons... but at this point I'm not going that route.

    Fair! I'm... actually a little impressed it's that hardcoded, rather than just checking state.
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