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Everything posted by Zeroignite
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Majiir Mod Repo Challenge Accepted! O-Doc on Point
Zeroignite replied to O-Doc's topic in KSP1 Mods Discussions
Seconded. (10char) -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Zeroignite replied to ferram4's topic in KSP1 Mod Releases
Your wheels probably aren't on straight.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Please work on the Science Clicker
Zeroignite replied to Laie's topic in KSP1 Suggestions & Development Discussion
What if I don't want to switch scenes over to R&D? :/ -
Time warp control-Keypress for 1x
Zeroignite replied to xcorps's topic in KSP1 Suggestions & Development Discussion
This would be really quite nice. I never use the bar-clicky because I don't like hiding the MET, and sometimes you want to have a "stop everything" button in easy reach. -
Please work on the Science Clicker
Zeroignite replied to Laie's topic in KSP1 Suggestions & Development Discussion
My vote? Have a button/key that pulls up the "review" menu for all science on the vessel, probably with a sort of table-of-contents listing. I play mostly IVA now, and currently the only way to review experiments is the right-click menu. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Zeroignite replied to damny's topic in KSP1 Mod Development
What the status of an official V6 release? I'm mostly interested for patching MJ, SCANsat, and RPM to play nice again. -
Yeah, that's pretty much where I'm stuck now. I'd like to be able to review all data on the craft.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Zeroignite replied to Nereid's topic in KSP1 Mod Releases
Sometimes hitting just F brings up the page, when the hotkey should me alt-f. Pressing alt-f once fixes it. -
Is there a hotkey to bring up the experiments collected menu? I sometimes lose track of experiments if I click "store" with the intent of transmitting later.
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[WIP] Voice Commander - Real captains use their voice
Zeroignite replied to blizzy78's topic in KSP1 Mod Development
This seem like it'd be entirely ridiculous to use. I may have to try it -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Zeroignite replied to damny's topic in KSP1 Mod Development
I think I love you. And yes, I am saying "proof of concept". -
And the approach was lined up so nicely...KSP: the only space program where "cut the wings off" is a substitute for ejection seats.
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Can't the other ship turn the ion engine off, since it'll have become part of their vessel?
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Zeroignite replied to BigNose's topic in KSP1 Mod Releases
Pretty much exactly what I was trying to propose- 799 replies
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Got a pic of the launch vehicle for that?
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Zeroignite replied to damny's topic in KSP1 Mod Development
I am really looking forward to having SCANsat, MJ, and RPM play nice again! Definitely hideous that you have to keep a static version number in the file, hardcoded... but hey, workarounds... work. Honestly I often have an easier time reading scansat via an RPM display (especially in ALCOR) than I do on the big map! -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Zeroignite replied to shaw's topic in KSP1 Mod Releases
Unloading textures from active memory has made my game much more stable! Thank you! -
I may use trim now!
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Zeroignite replied to BigNose's topic in KSP1 Mod Releases
Works. Definitely inelegant, but it works.My ideal for these moving forward would be for there to be one aviationlight part and the color and brightness defined as a tweakable.- 799 replies
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FAR. Ferram recently added rapid disassembly from aerodynamic overstress. It's incredibly fun. Get too high dynamic pressure and crafts can shred
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Zeroignite replied to BigNose's topic in KSP1 Mod Releases
I like that latest one best!- 799 replies
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