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Everything posted by Zeroignite
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Community Mod Repository and The Majiir Challenge
Zeroignite replied to Majiir's topic in KSP1 Mods Discussions
If anyone wants me to write or do copy-editing (which I did for the cgraniger's Ribbons website), shoot me a PM -
Ooh, I like this one. Doing it without external cameras is double points!I can't imagine upside-down is terribly hard (I wanna try) but backwards is a neat test of navball-reading and instrument flying.
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Zeroignite replied to damny's topic in KSP1 Mod Development
I still want to figure out which of the devs put that in. -
From 0.21, iirc (uses the KAS grapnel)
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I actually plunked down a base at the north pole of Moho as part of a challenge... was within a kilometer of the mohole. I think I lost two colony modules trying to do that... damn Moho always taking more delta-v than you think it will. Of course I still kinda want to build a base hanging suspended over a mohole... haven't actually measured if their diameter is >2.5km though.
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...fantastic. I'll have to play with the new probe-LoS-required logic... should make initial voyages to outer planets, erm, fun. Small change request: right now the throttle setting lists power usage in terms of E/packet... can you change that to E/s now that packet interval is constant? E/s is what we generally are actually hawk-eyeing
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You monster. (How did you get that many kerbals to Moho?)
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What do I edit to make experiment data transmittable again?
Zeroignite replied to Tassyr's topic in KSP1 Mod Development
My solution was to give reusable experiments (like the thermometer) 100% transmission. -
Moho. Little scorched brown ball always takes way more fuel than I think it will, for just about every stage of the mission. Also, some combination of the mass/radius/rotation makes it take forever to survey. I will fully conquer it someday... Roundtrip, and play with the moholes. I wonder if I can manage to drop an asteroid in there... :tempts the Kraken:
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I haven't answered the poll since I don't feel my eyeballs are calibrated enough to measure performance effects, especially since time can just start dialating if the game gets too framey.
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Proposal for standard "no cheating" challenge rules
Zeroignite replied to zarakon's topic in KSP1 Challenges & Mission ideas
Works for me. Also, for challenges that are atmo-heavy, "if you use FAR, that goes in a separate category" is often a good idea. -
RasterPropMonitor, MechJeb and SCANsat...
Zeroignite replied to BudgetHedgehog 's topic in KSP1 Mods Discussions
So is there a known way to get the three of them to play nice as of MJ build 240 and ScanSat v6r2? -
That changes it only for the current mission.
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Try mods. Do a free-return trajectory around Mun using only one burn from LKO to landing. Land on Tylo and return. Go into a circular polar orbit around Kerbol. Park in orbit around a moon, EVA to the surface, and back up to the spacecraft. Investigate the Munar Poles, the Great Canyon of Dres, or the Moholes. Start a rock garden around KSC. Land an asteroid somewhere other than the Kerbin system. Fly a jet around Laythe.
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Kerbal Space Program Renaissance Compilation, plus a custom skybox, plus slightly edited suit textures.
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Mentioned this before, but here's a screenie of Jeb doing the Abort-to-EVA:
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Postscript: Ok, running out of power on the dark side of an orbit is right properly freaky Love the detail of the cabin life support fans going dead.
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Squad needs to hire you. Like I said, you're blowing the current assets out of the water.
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Today I Learned! Super-handy for the invariable times when I want a new save but haven't loaded a flag into the KSP directory yet.