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Zeroignite

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Everything posted by Zeroignite

  1. I'd noticed the bug, but never thought of using if for strut-scanning. Awesome tip, and a +rep.
  2. Oh gods, it's like the Ackerman Function of rocketry. Hideous. Wonderful.
  3. zekes went to space today The eye is kind of freaking me out.
  4. Exactly this. It just fits so perfectly.
  5. That's actually a pretty good idea. In fact, e-dog might consider doing that for next release, since confusing the two seems a common problem.
  6. Mod works as advertised - handy One request though, would it be possible to use the mostly-transparent UI mechjeb uses? Also, for some reason the fusebox window remains visible even if you turn off the UI with F2, at least when the window is rolled up.
  7. I for one don't like the idea of KSP auto-updating... a lot of updates break savegames, and I like to maintain clear control of my file structure for that kind of thing. Also, the devs get more money if you buy directly, even if you transfer to Steam afterwards.
  8. I think the most ribbons-ing I've gotten done so far was back in 0.18, which has since been replaced in my sig by the newest game version. I was sticking bases everywhere The x I added on Laythe was a botched rescue mission that ended up killing more kerbals.
  9. I think Dwarf Fortress is harder, but yeah, this is up there. The cool thing about KSP is that you can start having fun right away and understanding some basics, but there's always new challenging things to try.
  10. Ok, this is easily my favorite manuever node editor now. Easy to use and understand. Just today I launched a 5-vessel Armada to colonize Duna. Using this plus the alexmoon porkchop plots, it was easy to make sure my scout rover arrived first, as well as sending an extra ship that had missed the proper launch window. The real test will be to see how well I can hit an especially ideal Moho transfer window in a bit over a game year
  11. I brought Jeb home from a Gilly expedition, then launched a 5-vessel Armada to colonize Duna. Currently I'm mapping Pol and my second Joolian probe is nearing the system. Kerbal Alarm Clock is a wonderful mod
  12. I feel a whole lot of people here are saying "not having female kerbs doesn't hurt me, so I don't think anyone else should care. Those people are akaik almost all men. Listen, you're accustomed to having representations of yourselves pretty much everywhere. There is basically no significant space in gaming that's a "girl's club" where men feel excluded. So, try to listen to the women here when we say "this is problematic for us", ok? And here's a metaphor which makes my point more eloquently than I can: A Parable of Privilege
  13. It can still be canon that Kerbals are unisexual and reproduce by fission or whatever, but having things recognizable as male and female is clearly pretty important.
  14. Currently I do most of my interplanetary launches directly from Minmus. I have a kethane and ore mine running nice and efficiently. ~300m/s to escape is a nice deal.
  15. FWIW, I decided to remove the procedural fuselage from my install. Too many accidents where I confused fuselages with fairings...
  16. No. This mod only changes the distant view of planets, i.e. how they look when you're at least in low orbit. Also that screenshot is from an ancient version of the game.
  17. This map? [huge image] Yep, Laythe has some amazing cliffs. I think the most dramatic is around -20, 180
  18. I remember when I my own high-res topographic map of Kerbin a while back, one of my first thoughts was "ok, who drew a big smiley under the ocean?"
  19. Ahhh, thank you! :hugs:Might be good to put future download release links in giant text so they're not easily missed.
  20. Oh dear, I missed the 3.2 release somewhere. Link please? <3
  21. I throttled down to about 60%. Jets at 200m/s don't lose speed very quickly... perhaps the thing to do is climb steeply right after getting through Gate 1 to shed speed, then dive, throttle up, and try not to hit deck. Nice time, DerWitze
  22. Yes. This.Hell, 80% of the time people here address me as "he" even though my sig explicitly states otherwise. It's frustrating to be essentially made invisible.
  23. What's the status of building/recycling non-pumpable resources? Looking forward to that build.
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