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InsaneDruid

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  1. Hi there. detail1.png is a non power of two texture. Its dimensions are 8192 (which is ok) times 4167 (non-power of two). Though such textures should be supportet by the major gfx cards since years, it looks like its causing problems, weather its on unity, on nvidia, I don't know. IMHO its a good practice to use "correct" power of two textures. Resize this texture to a proper power of two format, ie 8192*4096 (or 4096*2048, which looks very nearly identical buts its 1/4th the size.) There are some clould layers for jool and eve, that are also not power of two. Resize them too. I did this on my install (0.9 @ GTX 980) and it solved all the issues for me. As these are only coulds the slightly different aspect ratio isnt noticable at all. But use a program like Photoshop to resize, I tried it with irfanview and the textures lost their alpha channel. Could be me as I never use(d) irfanview to resize anything though. Hope that helps PS: I noticed than when KSP runs out of memory, it just crashes. No error message or something. So whenever SOMETHING pops up on a crash its not the ram usage that I investige first.
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