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tbob

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Everything posted by tbob

  1. I like that so much I'm gonna have to get Jeb in some trouble just so I have an excuse to build that hot-rod convertible rescue sled.
  2. I stopped using Windows at home some time ago, and won't be back without a compelling reason. You probably don't need to shell out for VMWare if you don't need to swap VM images with work. Unless you need special features you can probably get by with a linux-based VM (see virt-manager and libvirt) that's free. (Since you've been using VMWare obviously your hardware is sufficient.)
  3. You can't delete the capsule because that's the "root" part that you started your rocket with. The game builds the connections like a tree from that one root part, and the direction from the root is how the game knows which parts to detach when you click on one. That's what the re-root tool is for (the one next to rotate that looks a little like a lightning bolt). Click on the tool icon, click any part and then another part (other than the capsule) and that second part will become the new "root" of the ship - the one part you can't remove. Then the capsule and everything on the other side of it (from the new root) will be removable. You may want to re-root back to the capsule after you swap it, just to make the ship behave as expected next time you load it. Just click on the root tool, click on any part (other than the capsule) then click the capsule.
  4. Maybe - if the memory gets bigger next time you load the ship then yes. But KSP may be retaining the buffer for re-use. If KSP still knows it has that memory it's OK. It's only a leak when both KSP and Windows are saying "Where is it? I thought you had it!"
  5. First, if you haven't seen 2001: A Space Odyssey stop now and go rent it. Yes it's old and slow, but still amazing. Ok, now you've seen the space station docking scene? Imagine using The Claw... It lets you form a docking attachment with a target wherever it happens to connect. Match velocities so your ship is centered "over" the axis of rotation of the other ship - you can view your ship from behind and see the other one turning clockwise (or anti) and your ship is directly opposite the point that it's turning around. Point your Claw towards that point and arm the Claw (and "control from here" on the Claw). F5 for safety, if you do that sort of thing. Turn off SAS or whatever mod may be stabilizing you and move in at 1 to 2 m/s while matching rotation (Q and E) with the target. Hum the Blue Danube Waltz... Boom, you dock and as an extra bonus, if you hit the center your ship's thrust is aligned through the target's center of mass, so you can maneuver. Just make sure the target has no active thrusters as your controls will throttle all the active engines at once.
  6. Deactivate all but one control mechanism at the time: Aero controls can be switched off in the VAB but have to be switched one at the time in flight so I usually leave them on and turn off everything else (RCS, reaction wheels, gimbals) then switch on RCS or wheels at around 25-30km, where the aero controls fade out. Mostly SAS will work with a rigid rocket and one control suite. The different vectors and impulse delays from competing controls seems to confuse it. A bendy rocket will also create waves but I find that either turning SAS off or spinning (rolling about the long axis rapidly) the rocket will help. Spinning, for whatever reason, tends to damp bendy oscillations when it doesn't make the craft break.
  7. I'm 49, been playing since about .24, and still working on landing near a target with a rocket. Of course I never did figure out the unicycle either.... Congrats and more lightbulbs to come.
  8. I built an asparagus last night to loft my mun base (14 Kerbals, Party on the Mun!) and I had a similar problem... looked good up to about 1km then the base kicked sideways as one of the mainsails cut out early. Turns out one of the central feeders was connected to.... a strut. But I placed fuel lines first! Didn't look that way until it reloaded, then I could see it up close at VAB and the pad - the fuel line was stopping on the wrong side of the upper stage bracing. Check both ends, and make sure they get all the way to the tank!
  9. Jeb, Bob, Bill and Val are so proud of their "original crew" status that they wear the orange suits all the time. ALL THE TIME. So due to wear the joints on the orange suits are not pressure-safe anymore, and on EVA they have to put on the standard-issue suits. Or something like that.
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