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seyss

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Everything posted by seyss

  1. Thanks. I noticed that. Landed without trouble using the farthest pt.
  2. Hello, When I use the Interplanetary Guide (http://ksp.olex.biz/) to get to Eeloo, it tells me to meet Eeloo in the farthest point possible. Wouldn't be better to intercept Eeloo at the point below shown in the red arrow? (From Kerbin). edit: maybe because my ship and Eeloo would be traveling in opposite directions? Thanks.
  3. Hello, I built the following spacecraft for landing on pretty much all planets (except Moho at the moment). It has a orbital research satellite, a small rover, and the lander itself is a rover too. I'm using a large engine for main injection burns, and 2 atomic engines for mid-course corrections and landing on small bodies. Please give me your feedback to improve it. Thanks. https://mega.co.nz/#!9V4D0aTC!1C6cmHFcHX1pwmW1n8tqfBh8Q8tJMO0t3l-esvui0I0
  4. Man I'm following that illustrated guide and I always ending up in retrograde.... I've landed on Jool fine before without using the guide, but with a little luck due to planetary alignment
  5. Can anyone explain why this is happening? A retrograde orbit around Jool makes impossible to land on its moons. Thanks.
  6. Info from Kerbal Flight Engineer: Delta-V needed: 2069.86 m/s Ship mass: 38,708 / 74,683 kg (why there are 2 values?) Edit: I have 2 LV-N engines. I'm sure the calculation will give me a very long burn, so it means I'll have to start my burn earlier than 112.04º ?
  7. Hello, I am using the "Interactive Illustrated Interplanetary Guide and Calculator for KSP" to help me get to far planets. The website says I should start my burn at 112.04º from Prograde, however how does it know how long will my burn take? I am asking this because I recently switched from "Kerbodyne KR-2L Advanced Engine" (low burn time, high fuel consumption) to "LV-N Atomic Rocket Motor" (very long burn time, very low fuel consumption). Thanks.
  8. thanks. it accelerates so slowly I can barely tell the difference...
  9. Hello, I have a spacecraft in a 100-km altitude (outside atmosphere) Kerbin orbit with an Atomic Engine on it. The lighter the spacecraft, the faster it'll accelerate using the Atomic Engine? Please clarify. Thanks!
  10. Yes everything works on 32-bit. Too bad they're dropping x64 cuz it runs significantly faster here. Thanks!
  11. toadicus, this bug only happens when I run the x64 version of KSP...
  12. this mod is giving me weird bugs. when I go to the Space Center I have a freecam but I can't click to get into the buildings. In addition the time warp bar is on the bottom ???? I just need the orbital info overlay. is there another mod for this? thanks.
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