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HagbardCeline

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    Bottle Rocketeer
  1. I got the same problem with my dual Thrustmaster T.1600M setup, really hope they can fix this.
  2. I have a strange issue here with the mod refusing to detect my joysticks. I'm running Gentoo linux 64bit. The stock game detects the joysticks, and they work in other software, but this mod lists only Keyboard+Mouse controller. I'm using KSP 1.0.4 (both 32 and 64 bit version show same behaviour) and latest AFBW with the patched dll from taniwha.
  3. Is the joystick mode supposed to work on linux? It detects my joysticks, but the camera never moves.
  4. The id is not the problem. Neither Windows or Linux have any problem differentiating the two T.16000M's in joystick-config and other games.
  5. I've just installed a Linux box to be able to play 64bit, and had a faint hope that I also could escape the joystick issues in Windows KSP. The latter did not come true, except KSP does not randomize the the order of the joysticks at each start as it did in Windows. I have a Thrustmaster T.Flight Hotas X and two Thrustmaster T.16000M connected. The Hotas works as expected, the problem is with the two T.16000M; KSP is not able to tell their axes apart. Input-setup reacts to both T.16000M's axes when in assign mode. But the game itself reacts only to the axes of one of the two T.16000M. This is true for both Windows-32bit and Linux-64bit. In Windows version there was one additional issue with the joystick-buttons where the input-setup seemed to be able to diffrentiate the buttons on the two identical joysticks, but in-game a function mapped to button1 of the first T.16000M would also trigger when pressing button1 of the second T.16000M. And while I'm at it; TrackIR and 6dof can control the camera in the Space Center scene, joysticks can not. And joysticks axis assignment are limited to camera pitch/jaw; technically not a bug but I had to mention it as relevant.
  6. I think I stumbled on a bug in dynamic defection; Control surfaces in front of the CoM turns the wrong way when rolling. The problem went away when i uninstalled dynamic deflection.
  7. Nice, going to try this in my next game.
  8. When using two identical joysticks, the axes of both are detected in input-setup, but in-game only one of them is working.
  9. Yes, please. And let me add a request for propellers that can be mounted like on the "Dragon Assault" from Avatar, and a wing-with-propeller like on the "Skyranger" from XCOM: Enemy Unknown and the "XT-908" from Robocop.
  10. I made a request for this in the AFBW-mods thread. But considering that stock already has this support if you own a 6-dof device, and the fact that joystick support is apparently going to be upgraded for 1.0; I got a dual-usb-gamepad-controller that I was gonna take-a-part and make a 6-dof-joystick to go with the two Thrustmaster T.1600 and one T.Flight Hotas X that I bought for Kerbal. But then I discover that one can not assign more than pan and tilt camera controls to a joystick-axis. Please, when you upgrade the joystick support, let all camera directions/rotations and zoom be assignable to joystick-axes.
  11. I'm quite sure that flaps could have reduced my plane-crash-ratio from 90% to 30% Suggestion supported.
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