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SalehRam

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Everything posted by SalehRam

  1. Hello, I have an issue which is becoming very annoying lately... When I launch a vessel into orbit, I notice that the nods of AP and PE (basically all nodes) are not stable, they seem to have issues with deciding what is the final AP number and PE number, and they change quickly in fractions (like 0.1 +/- sometimes even whole numbers like 1 or 2 +/-)... This can be seen also if I place a maneuver node and while I watch its icon in navball, I see the icon unstable and wobbling in the navball as if the craft itself is wobbling. I don't know the cause of this issue and I don't know when it started first, and my vessel is stable because I tested it with a small probe that is only 4 parts (probe, fuel tank, engine, 1 solar panel)... I tried Ctrl + F12, but I could not get anything from the debug window that helps me identify what is going on. Appreciate any help Regards
  2. Bruno I launch Date and time: 10/July/2015 Participants: Jebediah Kerman (pilot) Objectives: Flyby the Mun, and activate 3 scientific equipments and record the observation notes Status: Success, with some minor issues on reentry Cost: 21,427$ Duration: 3d, 0h, 41m, 37s Mission report: Having slowly getting back our strength, we decided to put what we have to a test, so we asked Jeb if he is willing to take a risk and perform a Mun flyby... we prepared the vessel which was not the best we could make, but it was working anyway... The launch and transfer burn from Kerbin to Mun SOI were all good and perfect, once Jeb got into Mun SOI, he activated the 3 science instruments he has on the vessel and recorded his observation. Then he started the burn to get back home. However upon reentry, 2 of the 3 scientific equipment got critically overheated and we lost all the data on them. luckily, no injuries or malfunctions were recorded for both Jeb and the vessel. Due to this issue on reentry, we will schedule another mission to get the missing data again. Mission rating: 6/10 Science results: 34 points Mission media: No images available
  3. Press Con. #2 - 10/July/2015 Status report on the facilities in the space operations center SaEman CEO: The shutdown period of the space center has led to major functionality issues in all of its facilities, because the shutdown order came in surprisingly, no precautions or preparations were taken to prepare the buildings and the equipment for a long time of inactivity... As a result, the runway was completely damaged, rendering it unusable for any kind of planes, and the launch pad has suffered major issues in its structure, making it only usable for light small rockets for the time being... The VAB has suffered issues in its doors as one of the 2 huge rolling doors fell out of its place, the second one is stuck in its place... as a result we cannot move out or in any 2.5 meters vessels. The SPH has also suffered damages in the roof, making it very dangerous to build large planes in it for the time being, though using it for short and small planes is still possible. Due to the fact that the tracking station still has some connectivity with the old orbital structure, we are unable to utilize it 100%, so we doing restructure works while keeping at least one communication dish online. Other facilities has suffered structural damages and it is not safe to stay in them for a long time. With this status for the center, we have put a budget to restore the facilities to 100% operational status, starting from the VAB and launch pad, which are now in a better condition, we will keep working and repairing the center according to our plan. #Transmission_end
  4. Press Con. #1 - 10/July/2015 Announcement: New board of directors, management and strategic plan formed SaEman new CEO: The past months were hard on all of us... being shutdown and not doing anything was something we never imagined it could happen... but it did. We all need to learn from the mistakes of the previous time, and we all need to over come those mistakes and that period of frustration as it was full of mistakes and mess. This reformation will be a new start for all of us, I am very glad to announce that we have finally reached a deal with Jebediah Kerman, Bill Kerman and Bob Kerman... they are all coming back to us... we also spoke to Cpt. Valentina Kerman who was part of the previous training crew to join our core team. This is exciting news for all of us... I promise you that we will never forget the past, and we will never stop learning from it... Regarding the old instruments and hardware that was abandoned along with its crew by the previous fallen management, we will be focusing our efforts to recover the crew stranded in space as out first priority, then we will try to recover whatever hardware we can find along... right now we are trying to figure out some way to decrypt the communication signals that are being transmitted and received by the old antennas in the tracking station... which is the only link between us and the people up there in the old orbital structure. We will start our first steps by testing and reassessing our current remaining hardware and equipment that was left since the shutdown, and while we get more funding, we will acquire new hardware and equipment. We will keep you updated with any thing new that comes on this. #Transmission_end
  5. Well, I did build space stuff using my lego and I am an IT professional and I am seriously interested in space and aviation to the point I am considering to get a piloting license and ditch my IT career... (about 9 years of experience now)
  6. Since the day I got into KSP, I've been trying hard to make some good plane, finally I think I did that... I have built a space plane with 2 stages, and an airplane that can go hypersonic and reach about 80km AP then descend back to atmosphere... I have attached the 2 craft files with this post and I would like to read some feedback on both of them... I use stock aerodynamics I have used the design of Batz_10K in this thread (with some modifications) as the base of Phoenix-Heavy I Phoenix-Heavy I (space plane): Download(https://drive.google.com/file/d/0B4vxG7-rvmD2U1JHMHFlbHRSVXM/view?usp=sharing) Take off, while engines on max thrust (better to use all the runway). Pitch up to 30 degrees until you reach 10,000m high. Pitch down to 20 degrees until you get to either 25,000m high, or the jet engines automatically go off due to no air. Close intakes, and activate the next stage on max thrust. Keep at 20 degrees until you reach your desired AP, then while ascending to the AP point, re-distribute fuel to the front part of the plane (specifically the side tanks, the ones directly next to the intakes and the large one in the middle - there is a small round-8 tank in the cargo that has some oxidizer you can use as well). Once you are sure about fuel distribution, and got to about 20 seconds away of AP, start burning to get your PE high enough to establish an orbit. There is some mono propellant to be used in orbital maneuvers. Action groups: Close/open intakes Jet engines on/off Liquid engines on/off Open/close docking port Open/close hangar doors Extend/retract solar array Mono-propellant engines on/off Phoenix-Light I (airplane): Download(https://drive.google.com/file/d/0B4vxG7-rvmD2aHN6Mjl6MUJ5d0k/view?usp=sharing) Thrust to max, and take off, watch out while pitching up at the runway. Pitch up between 30 to 45 degrees as you wish to have your ascending profile. You can disable pitching on the front canards and use only the small elevons on the sides of the wings, if you want slower pitching control. Due to the massive force of the engines, DO NOT get nut with it as the MK1 cockpit will overheat and explode if you go at a very high speed for a while (above 1000m/s). Action groups: Extend/retract flaps on the plane (only if you want a slow take off and turning to head towards your target area)
  7. Well, I never used the claw before, and this is the case now, the problem is coming from a normal satellite probe, with 1 core probe, 1 engine and small tank, with remotetech 2 antenna and few solar panels... I'm not sure what is causing this. I tried restarting and it is the same problem, and doing a re-launch is maybe what I will do, I will even launch the satellites randomly and put them in orbit using the save file... Good to know at least I am not the first or the last one to see this strange thing.
  8. I took my time to setup a 99% KSC connected relay satellites, however, I have noticed shortly after starting to do other stuff that the satellites positions in orbit is getting messed up, I investigated and I found out that either AP or PE values for every satellite is steadily dropping at a rate of -0.2 per second, which led some major orbit changes on some satellites... I am not sure what is going on, whether this is a bug or something wrong with my orbital attributes... I tried to edit the orbits for all satellites in the save file, but it is still the same... Not sure if a screenshot will help here, so I made this short video to explain what is the problem... Note the changes in the AP, PE in the orbit section in KER window... (put it on 720 or 1080 to see the numbers)
  9. Overview on this new series: It has been a long time since I played KSP (I went off my computer since 1.0 was released , but I have returned now...). My previous campaign was going well tbh SaEman Space Agency's space program, except for the fact that it was ruined by the 1.0 release So I will try to reboot the series, the previous one has started with an imaginary accident and a full agency rebuild and new program, this one will be a little bit different, as the previous program went out of control due to massive investment and (again) ignoring the safeties... which resulted in a sad accident for the original 3 and got all the engineers to quit. From the feedback I got on the previous one, I will be using the same format for main thread, and missions/press releases formats, it proved easy for me and enjoyable as well when I write them, as well as the good feedback I got on them, so I'll keep that. There will be some models and designs shows for sure, and I intend to put a brief description about the rocket/plane/etc... and I will also put a link to the .craft file, as I would like to share the models and designs I make during this series and get your feedback about them. RL Updates From Aug/1 until now, I am out of the city and working on a project, I might return in few days or until the end of this week. changelog The development of airplanes division Buildings upgrades SaEman Space Agency reformed! We have been in a long "mandatory" vacation form our superiors... our last group of missions was a major success, only to get hit by a management that knows nothing about managing space programs... that management took risks and nu-necessary gambles during the previous months, which resulted in systems getting out of control, major opposition among our faithful crew, engineers and scientists... the most painful one was the leave of the original 3 (Jeb, Bob, and Bill)... only to be followed shortly by all who was remaining of the crew and program administrators. This situation, led to a direct and strong intervention from our donors and the head of board of directors who was in direct contact with every single official in our government... the result was, we were shut down, stripped off of all our authorities and ranks, awaiting a detailed painful investigation of what was happening... Luckily, we were not held responsible for anything except for our CEO and CFO... who are now rotting in a 1x1 cell... we asked broadly to return us to the agency and to allow us to rebuild and reform the agency again... Latest activity: 3/Aug/2015 - Valentina rescue, success (report)Current mission: Wanderer I - 3/Aug/2015 - SOI capture, although fuel might be an issue to perform the landing. [TABLE=width: 100%, align: center] [TR] [TD]Missions history[/TD] [TD]News/Press releases [/TD] [TD]Crew status [/TD] [/TR] [TR] [TD]Bruno Program (Mun, Minmus missions) 10/July/2015 - Bruno I , success (report) 11/July/2015 - Bruno II, success (report) 11/July/2015 - Bruno III, success (report) 15/July/2015 - Bruno IV, success (report) 15/July/2015 - Bruno V, success (report) 15/July/2015 - Bruno VI, success (report) 26/July/2015 - Bruno VII, success (report) 30/July/2015 - Bruno VIII, success (report) Kerbin Surface Surveying Missions 25/July/2015 - KS-I, success (report) 2/Aug/2015 - KS-II, failure (report) 3/Aug/2015 - Valentina rescue, success (report) Galileo Program (Duna exploration) 31/July/2015 - Wanderer I (rover), in-progress (report) [/TD] [TD]* Press Con. #1 - 10/July/2015 - Announcement: New board of directors, management and strategic plan formed * Press Con. #2 - 10/July/2015 - Status report on the facilities in the space operations center * Quick news - 10/July/2015 -: Cpt. Eiltrid Kerman, Eng. Lintrid Kerman have decided to join us back! * Quick news - 11/July/2015 -: Dr. Catnica Kerman have joined our program! * BREAKING - 11/July/2015 -: Eng. Julte Kerman, Cpt. Bildun Kerman were rescued from LKO * BREAKING - 14/July/2015 -: Distress signal was received from LKO, 2 stranded crew members were rescued from space * Quick news - 15/July/2015 -: Dr. Meldra Kerman joined our scientists team! * Quick news - 16/July/2015 -: Eng. Nataenna Kerman, Prof. Nina Kerman, and Cpt. Rayger Kerman have joined us back! * BREAKING - 17/July/2015 -: Distress signal was received from surface of Minmus!, Dovey Kerman has been located! * Quick news - 17/July/2015 -: Engs. Edemy Kerman, Catta Kerman have joined our agency. * Press Con. #3 - 25/July/2015 - Announcement: Status report for space center facilities * Press Con. #4 - 25/July/2015 - Announcement: Our air planes division introduces our first supersonic-capable airplane * BREAKING - 25/July/2015 - Distress signal was received from Kurfurt Kerman, stranded in LKO * Quick news - 25/July/2015 -: Eng. Philski Kerman has joined our agency in the engineering department!. * Press Con. #5 - 27/July/2015 - Announcement: Our engineering team has finished assembling our first DSN prototype, deployment to be set * Press Con. #6 - 27/July/2015 - The first short/medium range satellite made it to orbit * Press Con. #7 - 28/July/2015 - Kerbin Research Station (KRS) core has made it to LKO * Press Con. #8 - 31/July/2015 - Count down for Galileo program started * BREAKING - 31/July/2015 - Multiple distress signals were received from LKO, 5 kerbals were rescued! * Press Con. #9 - 31/July/2015 - Our road to Duna begins! * Press Con. #10 - 1/Aug/2015 - KRS has got its command module upgrade -[/TD] [TD]1 assigned Kerbals 0 missing/dead Kerbals Pilots team: Jebediah Kerman (KRS) Valentina Kerman Eiltrid Kerman Bildun Kerman Rayger Kerman (KRS) Henbo Kerman Engineering team: Bill Kerman (KRS) Lintrid Kerman (KRS) Julte Kerman (KRS) Julra Kerman (KRS) Genebree Kerman Nataenna Kerman Edemy Kerman Catta Kerman Kurfurt Kerman Philski Kerman Ascia Kerman Scientists team Bob Kerman (KRS) Catnica Kerman Meldra Kerman Nina Kerman Doodbree Kerman Leeny Kerman Derby Kerman[/TD] [/TR] [/TABLE]
  10. Before, on 0.9 if you used stock aero, then switched to FAR, you will just say the same... tbh, the new aero mode is more awesome than the stock 0.9, it has many ways similar to FAR, I was using FAR on 0.9 and I don't think I will use it on 1.0 because the stock aero mode is giving me what I want... SO, it is just a matter of time and a tiny bit of re-learning to find out what is the differences between the old and new aero mode... Most important is, make sure your rocket parts are attached well together, then make sure you don't clime insanely fast below 7000m, and you will be fine, for gravity turns, very slow above 10,000m will be safer until you get the mechanics of this new aerodynamics mode... And to tell you how much the new aerodynamics mode as "improved" the game, the first thing I did in 1.0 is to build a space shuttle that I was miserably failing in 0.9 stock and FAR aero to make it fly, and I did fly it and land it easily in 1.0... Then I built a very large rocket with about 3>TWR (I have not installed KER yet, so I won't know exactly the characteristics of the rocket I built), and it did launch and get in orbit easily when I did slow and soft gravity turn...
  11. Just to confirm this as 99.9% could be the issue. Going anywhere near 200+m/s below 5000m is going to cause issues, and sometimes some very serious issues (aka. a big fireworks show)... How I overcome this issue is, by making my TWR during the first stage below 1.5, this way it will guarantee that the rocket will climb high stable enough to gain speed and not blow up, when I reach about 10,000m up, I just put the thrusters to their max, but I still watch out for my gravity turn not to make it so sharp, otherwise I will flip the rocket and lose it... Try reducing your ascending speed while below 5000m, and make sure it does not climb above 200 m/s, then when above 5000m, you can start increasing your speed until you either reach 10,000m, or you get to the "blue - middle" part of the atmosphere marker, then after that, you can go full thrust... Also, make sure you have struts for the SRBs, and make sure you watch your angle while ascending, it should be either 0 or 360 degrees, if it goes anywhere around that, then you have a problem in the top of the rocket, which is affecting the overall stability of the rocket.
  12. Press Con. #11 - 26/Apr/2015 Kerbin Space Station (KSS) is fully operational in LKO Yesterday, April 25th, we successfully launched our KSS into LKO, the station will serve as a low orbit command center along with MSS for short, medium, and long range missions, as well as a communications relay. The station is now fully operational, and we will initiate crew transfer missions as soon as possible. The current crew on the station are: Siggan Kerman (pilot) Geneley Kerman (scientist) Seanski Kerman (scientist) Ludrie Kerman (scientist) Dunwise Kerman (scientist) #Transmission_end
  13. Press Con. #10 - 24/Apr/2015 Initiating 'Dawn' program to explore Duna SaEman CEO: With our current orbital infrastructure came to be fully operational, and while our team around Mun spend their time studying and sending probes to our large moon, we think it is a good time to advance to our next phase of our space program... With the launch of 'Dawn' space program, we aim to know more about Duna, what it is made of, how environmental conditions on it, and if it will be able to sustain life or not... Our first planned mission to the red planet will be launching soon, and we will keep you updated once we set a date and time for the first mission. #Transmission_end
  14. Press Con. #9 - 23/Apr/2015 Jool test mission went out of control SaEman Speaker: Our scientists pointed out that we were nearing a good launch window for a mission to Jool, being tight on time, we assembled a quick rocket that can get to the planet, but unfortunately, our rushing to launch the rocket before the time runs out, we screwed up its communications system... being unable to communicate back with KSC made it basically worthless... however, we are thinking of a plan to restore communications to the drifting vehicle... Our engineers are suggesting that if we put a long range communications dish in low Kerbin orbit might restore communication with the craft, however we are not sure and we need to try this... The initial launch cost for the Jool mission was about $450k, and if spending another $100K will help us gain communications and proceed with the mission, then we will do it happily. We have managed to get a last minute shot for the vehicle before we lose communications with it, and we decided to release it for public:
  15. I started to see some stuff similar to this with my objects orbiting the Mun, and I only guess the reason is due to its size maybe and other reasons related to it being an object circling another object in a solar orbit; I could be wrong, but that's how my mind understood the issue ... Not sure if even that will make sense but I usually don't give much work to get to some very specific orbit values around moons (this goes for Kerbin moons and the other planets as well), I only bother with orbits around planets, but for moons, I tend to make the orbital period as short as possible to compensate for this problem, and I tend to put 2 (external) satellites, one in high polar orbit, the other is high equatorial orbit, in addition to 3 or 4 satellites orbiting on low orbit around Mun, this give me usually 99.9% connectivity time to KSC.
  16. Press Con. #8 - 17/Apr/2015 MSS construction is complete, station is fully operational SaEman Speaker: During this long holiday that our engineers took on ground, work was going on in space to complete the final touches on our first primary space station in Mun orbit... after we sent few addons to the station, which were 2 more life support modules, and a command module to enable our stationed engineers to control any in-range craft, also we have now two mission ships, named Probe M-A01 and Probe II, those vehicles are equipped with the required instruments to carry any science mission we need on Mun's surface and in orbit as well... The crew on the station already pinned some locations for inspection and experiment with, and we will start sending manned and unmanned missions to the surface of the Mun as soon as possible. We have released few images for the final status of the station, and a map as well for the locations pinned on Mun's surface. #Transmission_end
  17. Thank you all for your valuable comments <3 Right now, I have came up with this based on your feedback guys: Well, here are the images on my Google drive https://drive.google.com/folderview?id=0B4vxG7-rvmD2ZmF4bTJVNGNJcmc&usp=sharing One question though, controlling the thing now is a bit more sensitive, and I guess it is a normal thing, however, on high altitudes, is it normal for the craft to be "more" out of control? I say that because I stall every time I reach about 20,000m high... Also, when taking off, I guess I need to do it slowly not to hit the engines with the runway ground... so it is normal as well? - - - Updated - - - I will check also RCS Build Aid as well now
  18. Oh, I'm using FAR, sorry for forgetting to mention that... I'm changing some stuff based on your comments guys, thanks a lot and I'm looking for more advise... I take it the main issues now are: 1- Too many engines 2- Engines are the wrong type (or I could use better engines to suite this design) 3- More control surfaces (need on nose) 4- CoL should be fixed by changing the wings...
  19. I was testing this on sandbox to move it to career, but I want to know if it is good or I need to modify anything in it... I do "have" some issues taking off, it seems a little bit hard on the craft to take off, but I don't know what is exactly wrong with the design... Here is the craft file also https://drive.google.com/file/d/0B4vxG7-rvmD2MHpKN3otQVFFak0/view?usp=sharing
  20. I imagined myself inside a navball while driving my car to work this morning, I could change every vector except normal and anti-normal ... It was an awesome moment of thinking though, I am gonna do it tomorrow again
  21. I never done this before, and never tried it, every time I go to orbit, I just make my gravity turn to east, so my orbit become the normal one west -> east... But how about the other way around? any practical uses for it? any things related to planetary travel or stuff like that? other than some contracts which require a reversed orbit...
  22. BREAKING - 4/April/2015 Eng. Ruben Kerman was recovered from low Kerbin orbit During late afternoon of 4th of April, our communication satellite (ComSat g1.A01-I) has picked up an emergency transponder signal from low Kerbin orbit, further investigation led us to find out that that was Eng. Ruben's transponder... Ruben was on a long time mission on the main space station in LKO, until the moment we lost communications with him and the rest of his crew and station during our major incident... Because we were expecting to find our lost crew, we already have a rocket assembled and on standby for any sudden findings like this, Ruben was rescued quick and landed back safe on Kerbin. After debriefing, we knew that an explosion happened on the station due to an overheating processing unit after its cooling system failed for unknown reason. No further information known yet about the rest of the crew or the location of the station's wreck, but we think it is not so far from where we found Ruben... we are conducting intense scans for any signal around that location using our nearby satellites, and will update once we get any result.
  23. Well, you need a junk clean up program just like the Japanese are intending or planning to do And that's what I plan to do later when orbit starting to become crowded with debris
  24. I keep all the junk where they are! I am for a junk amount like the current amount around Earth
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