cheesykerb
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
cheesykerb replied to Galileo's topic in KSP1 Mod Releases
Alright, I didn't know that was actually part of the mod itself. I was just curious if it could be manually edited out. Thanks for the help -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cheesykerb replied to Ven's topic in KSP1 Mod Development
Ok, I see. The fix still didnt work, but I found another solution if anyone else has this undocking bug issue. I installed the Stock Bug Fix Modules (specifically the DockingPortFix module). This added a force undock option as well as allowing me to undock normally after re-launching the mission. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
cheesykerb replied to Galileo's topic in KSP1 Mod Releases
Does anyone else have clouds showing up on the Mun? I noticed this while playing the other day and I'm assuming its probably an EVE thing, since thats the mod that adds the clouds. Is there maybe a cfg that is telling clouds to show up on the Mun? Wondering if there is any fix to this, other than removing EVE entirely. I have a screenshot here Thanks -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cheesykerb replied to Ven's topic in KSP1 Mod Development
Oh, ok I see. Just click the "code" tab again and you should be at that page. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cheesykerb replied to Ven's topic in KSP1 Mod Development
It easy. Just go to the GitHub page here. Then click the green button that says "clone or download". Then click download zip. That's it. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cheesykerb replied to Ven's topic in KSP1 Mod Development
I am having this undocking bug as well, and its really getting on my nerves. I am running vens revamp from the master branch, as well as a few other mods. This is KSP 1.1.3 64bit on Windows I am performing an apollo style mission, and my lander is using the regular size docking port (1.25m) and the main ship is using the regular size port as well, but the one with the integrated parachute. I tried docking and undocking over the Mun, and nothing happened. However I was able to undock in kerbin orbit, which i thought was weird. I saw what blowfish said above that this is caused by time warp mods, and I believe the only mod I have that does that is kerbal alarm clock (which is using the 1.1.3 version) Here is a spreadsheet with all the mods I am using as well as the versions. Output Log I had tried the fix someone else had posted just above me, and It didn't help. I'd appreciate any help in fixing this and let me know if you need any more information. Thank you Having this issue, and I have one question for you. When you said you tried the same vessel again, did you relaunch it, or did you continue where you left off from the tracking station? I tried reloading the same vessel that I had in Mun orbit and it didn't help. I just wish fully reproducing this error wouldn't take so much time -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cheesykerb replied to Ven's topic in KSP1 Mod Development
All right, I decided to download the master branch and played a bit, so far everything seems to be working fine. I'll let you know if I have any issues -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cheesykerb replied to Ven's topic in KSP1 Mod Development
What is the current status of this mod in 1.1.3? I saw a few pages back that 1.9.5 was supposed to be released a few days ago. Would it be best to use the 1.9.4 release or download the master branch, which appears to be more up to date? Thanks -
In the newest version of KSP and of this mod I am having a graphical glitch. I have been able to pinpoint Scatterer as the cause and haven't seen anyone else with this issue. This first screenshot shows what the game looks like without Scatterer and now what the game looks like while running scatterer: so essentially this is the view from an inline cockpit with a part in front of it. As you can clearly see from the screenshots, when running the mod I get some weird see through transparency bug. If it helps, here are some of my other mods: EVE (for clouds) Tweakscale Procedural Parts I have been able to pinpoint scatterer as the mod causing the issue. I would appreciate if somone could help me out. (also, i'm not using any command line parameters)
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Hello everyone, I am currently running a OSX install of .25 on Yosemite 10.10. I have around 10 mods including B9, Mechjeb, FAR, etc. I also have Active Texture Management, which is supposed to help. The game either crashes on black loading screen when going from the VAB to the Launchpad or just when working with a rocket in the VAB. I also had activity monitor running while playing and saw that my ram usage was around 2.20 GB and CPU usage was 160%! I dont even know how that is possible. The game usually crashes after around 15-20 minutes of starting the game. The specs of my macbook are: 2.5 GHz Intel i7 16 GB of RAM GT 750M Graphics Card I have a crash log that I uploaded here: http://ge.tt/99tKzfA2/v/0 I would be very grateful if someone could help me figure out why my game is crashing, cause at this point i have absolutely zero idea what could be causing this excessive crashing. Thanks very much