hobbez
Members-
Posts
63 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by hobbez
-
Speedrunning Kerbal Space Program
hobbez replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
I tend to write long posts when i'm truly interested in a thread, so... If this is TLDR for you fellows, just read the parts in bold. I understand where you're coming from with the real life time keeping but, honestly, that's just going to make things long and complicated. Speedrunners don't finish a game in one sitting. They repeat levels over and over and chew away at their time. I would know: i used to speedrun Starcraft and F-Zero. And that's the same for any game. If your idea was to keep into account the time it takes to build a rocket in the vab, consider that a player could just build a rocket, test it and retest it until he's satisfied, then just record himself speed-building the rocket and flying it once. After all, most of the youtube missions we see are spliced together from multiple quicksaves. I like the speedrun idea, but if i may make a few suggestions: Mode: Science Why: Sandbox would be too easy and boring. All the parts are available from the start, meaning that you don't have to science. It becomes just a game of "touch and go." I'm not too enthused about that. Career mode would be too much of a headache for a speedrun. There's too much to do on the side to focus on touching every planet in a timely manner. In other words: even a fast career speedrun would still be slow. Science is the best of both worlds. Objective: Must plant a flag on all planets + moons with the exception of jool and the sun. Why: Because flag rule! From the couple of times i've visited jool, going "below" surface level just equates to an exploded ship and dead crew: not much fun in that. Timekeeping: In game time. Why: It took Nasa less than 10 years to go from getting the first American to space, to sending 3 to the Moon. How many years does it take Kerbals to visit every planet and moon in their solar system? The in game clock keeps into account all time spent traveling, docking, fueling, EVAing...basically everything outside of the VAB. The cool thing is that you could send a ship towards eloo or jool, start another mission for duna or eve, and get those done before the first ship even gets to outer planets, since it takes a really long time to get to the outer planets. You might as well put that time to use, instead of staring at your ship for in-game years! Think of it as a space race and each competitor is a different nation. Furthermore, KSP's performance changes drastically from computer to computer. A gajillion ton rocket at take off may run at 60fps on my computer, but will run at 1fps on little Billy's computer. That will inevitably change how long it takes both of us to get our junk to space. These are my humble suggestions. -
suicide burns, definitely. I just feel safer getting my horizontal speed to 0 when i'm still high off the ground, and then just caress the throttle all the way to the surface. It's slow, but safe. Another thing I'm terrible with is fuel management. I'm of the "Clarksonian" school of thought: POWERRR!!! My favorite rocket engine is obviously the S3 KS-25x4 Engine Cluster. Of course, should Squad decide to throw in something even more powerful, then THAT would become my new favorite =D Needless to say, my trips to other planets are quite costly in fuel, and return trips often turn into rescue missions!
-
Playing Science mode on 0.90.0.705 32bit running windows 8.1. 64 bit OS i'm playing around with some crafts that have an external seat instead of a command pod. I've noticed that every time i quickload, my navball nodes do not match the actual direction of the craft. In other words, if i'm pointing prograde, or radial etc, my ship will not actually thrust in that direction. I solve this by leaving the seat and boarding again after each quickload. That seems to reset the navball nodes to the correct orientation. I just wanted to bring attention to this little bug. EDIT: My game just crashed with that same craft landed on minmus and my kerbal on eva. It's asking me to send you guys an error report. Upon reloading the game, the craft is still on minmus, but the kerbal has disappeared. When i reload the last quicksave, the game crashed again. here it is: my error report
-
drew, could you share the craft file of this beauty?
-
I'm honored. Hey, you can always set it aside, work on other crafts and come back to it later. =) I spent several hours trying to get the damn thing to fly on stock ksp. I REALLY wanted to avoid putting SAS on it because i feel it's sorta cheaty on a plane, but I had to put at least one for a controlled flight. It only needed 1, but i put 2 because it was more stress than pleasure to fly with just 1. I originally built it with 2 long girders on the right side, but it proved to be too much of a headache.
-
Well i've been on this forum long enough. Time to partake in a challenge, and i really like this one. I'll make it my first. I present to you the Gary Larson! Yes...that's the name of the plane... It flies stably...ish...well, lets be honest: it flies. It's uncontrollable without sas, and you can simply forget about landing this thing. However, the brilliant engineers behind this craft solved the landing "issue" by simply giving the pilots a parachute. Problem solved! I'm not trying to tell you how do your job here, since you're good at this, but here's a couple of notes regarding this plane. -I added a fuel tank on the right arm as a ballast. You can change its weight by adding or removing fuel (duh!) -I found that I would get the most stable flight when i set the left engine limiter to about 30% -It won't run straight on the runway. =P All my takeoffs were off to the side, luckily it has enough power to get its rump off the ground. Gary Larson - hobbes The Craft file Good Luck!
-
M-4x4 Structural Panel?
hobbez replied to hobbez's topic in KSP1 Suggestions & Development Discussion
i suppose. I just need bigger flat panels, to be honest, and i'd rather keep my game stock. -
Dukes of Duna - 4K rover speedrun challenge!
hobbez replied to hobbez's topic in KSP1 Challenges & Mission ideas
man, these are designs are even better than i would have imagined. Shadow, love the machine and the outakes, especially the 3 wheeled one. What software do use use to record the game? Ever since i got windows 8.1, i can't get fraps to work =( Juzeris, 10 kerbals AND a fast time? couldn't you just settle for one or the other? Looks we're getting close to a sub-minute time. -
Dukes of Duna - 4K rover speedrun challenge!
hobbez replied to hobbez's topic in KSP1 Challenges & Mission ideas
impressive! good job. To answer some of the questions for future submitters: No, sorry, no time altering mods. Part of the challenge is control of the craft under completely stock conditions. Absolutely. You only need to stop for the first 2k checkpoint, to plant the flag. If you cross the finish line at a trillion m/s but still manage to bring it down to a full stop at some point and still have a drivable vehicle, that's fine. Even if you blew up your tires, as long as their repairable. Because of your Lord Helmet avatar...i love it. Also, Spaceballs: The Signature? hahahaha 1:32 is an impressively fast time. I'm going to try and lower mine, but i don't think i can accomplish anything near that with my current design. I just hope someone out there takes up the challenge and gives you a run for your money =D You definitely need a rival! Starwhip, any news on your run? -
M-4x4 Structural Panel?
hobbez replied to hobbez's topic in KSP1 Suggestions & Development Discussion
i'm finding myself using several 2x2's at once and i feel like my structural integrity would be stronger if i could simply put a 4x4 in their place, not to mention the toll it's taking on my computer. Besides, what's the harm in adding that to the roster of available parts? -
is that something that could be added to the stock game at some point? It would help reduce part count and increase structural stability for larger sized creations, such as buildings and what not.
-
Dukes of Duna - 4K rover speedrun challenge!
hobbez replied to hobbez's topic in KSP1 Challenges & Mission ideas
kerbalx.com is a pretty cool place to upload. -
Dukes of Duna - 4K rover speedrun challenge!
hobbez replied to hobbez's topic in KSP1 Challenges & Mission ideas
Great car and great pictures! Thanks for doing this, man! I'm going to sound a bit like a party pooper for a sec, and i apologize in advance for that: I couldn't help but notice you placed the 2k marker before the start of the run, but the idea was to place down the 2k marker flag once you got there during the run. It sounds pointless, but i made it so for a few reasons, most notably because it forces racers to come to a full stop at the checkpoint and get their smelly kerbal out on his feet! also: -Makes it more interesting during the first 2000 meter run since you have to constantly be aware of your starting point and how fast you're going. -Spares the contestants from unnecessarily driving an extra untimed 2000 meters. -To see just how fast you are at unloading kerbals, planting flags, and getting them back in. In my case, it added a good 8-9 seconds to my final time. -Braking is an important part of vehicle construction! I learned that the hard way when our old Camry lost pressure in the brakes =( Good thing i'm an ex F1 driver! By the way, you don't have to use wheel brakes to slow down if you don't want to. If you can manage to rocket yourself to a full stop and not dismantle your car in the process, by all means do so. =) I'm still including your time, of course. From the looks of one of your pictures, you've likely come to a complete stop (7.8m/s at the checkpoint). You're always welcome to run again and improve your time. =) I know i will at some point. Starwhip: Looking forward to your run time! Also, would either of you guys like to share your craft file? I wouldn't mind giving your cars a drive around the block. -
i forgot to mention that this is a laptop sony vaio svf15a18cxb Processor Intel® Core i7-3537U CPU @ 2.00GHz installed ram 12.0 gb (11.9gb usable) 64 bit operating system, x64-based processor windows 8.1 and here's some info i found on my graphics card, if it's useful. intel® HD Graphics 4000 chip type: intel® hd graphics family dac type: internal total available graphics memory: 1792 mb dedicated video memory: 32mb system video memory: 0mb shared system memory: 1760mb let me know if you need more information. if you want, i can even upload my main save file.
-
Playing Science mode on 0.90.0.705 32bit running windows 8.1. 64 bit OS, if it matters. My game has been very very slow lately, regardless of what game save i'm in. I've deleted all the debris in my main save game (the only populated one) and i don't really have that many missions in progress, but it makes no difference. I've even started a new scenario and it still runs very choppy. This started about 2 days ago. I have no idea what's going on. It's becoming unplayable, which is unfortunate because i put a lot of work and detail in this save game. I hope you guys can help me. =)
-
Dukes of Duna - 4K rover speedrun challenge!
hobbez replied to hobbez's topic in KSP1 Challenges & Mission ideas
niiiiice. -
Dukes of Duna - 4K rover speedrun challenge!
hobbez replied to hobbez's topic in KSP1 Challenges & Mission ideas
I hadn't really thought about machines slowing down, but that's a good point. If you know of a way to reset the mission clock, that would be cool. I guess we can change the timekeeping rule to be based on the mission clock. We can use screenshots to determine starting time (when you leave the first flag) and finishing time (when you return to the first flag) If you plan to keep count of your checkpoint time (when you place the second flag), keep in mind that the Kerbal on EVA has a reset mission clock, so the time will have to be taken upon his reentry in the vehicle. Unless others object to this, i suppose that's fine, on the condition that it's actually feasible to lift your vehicle off Kerbin and land it on Duna. Looking at your car, i think you won't have issues with that. This precaution is mainly to avoid some sort of horizontal "Kerbin-to-Jool sized rocket on wheels" that can't be transfered to the surface unless you've got Scott Manleyness. I don't know anything about hyperedit, so obviously just keep your parts and physics legit. Personally, i enjoy the challenge of transferring stuff to other planets. Speaking of transferring stuff, i'm designing a garage to carry over to Duna. I've never designed a building before on KSP, and it's actually pretty fun. I just have to figure out how to move this massive piece of shi...metal off the ground. The finished version will be bigger, hoping to include other contestant's designs. I'm glad to see people interested in this challenge. Oh my...are you Deuthserious? Sorry for the terrible pun. Couldn't help my self. That's gonna be fast alright. Good luck slowing down!=P As long as you don't take a 2K meter arched jump with it (aka acting like a rocket...), then you're good to go! And thank you for the upload suggestion and buggy compliment. I will upload momentarily. -
Never built a building before, so i made a garage for my buggies. Now i have to find a way to carry it to Duna and Eve.
-
EDIT: Leaderboard at the bottom of this post. Hello guys, I have a rover building contest for you. I checked to make sure it hasn't been done recently, and i can't find a similar challenge in the last 3 pages of the challenge forum, so i think i'm in the clear. So when i started writing this it was actually a beauty contest for the best looking Duna rover, but it slowly developed into an outright speed challenge. So here it is... The Challenge Let's see whos the fastest on the red planet! Bring your hotrod out to Duna and let's have it out on the sand strip! Build a rover capable of covering 2000 meters and back in the shortest time How do we do this 0)Go to Duna. 1)Plant a flag. This is your starting point. 2)Begin the run from a full stop. 3)Reach 2000 meter distance from the first flag, come to a full stop. 5)Plant another flag. 6)Turn around and drive back to the first flag. 7)Cross the finish line. Have a glass of milk. How do we measure it chronologically (edited to be more user friendly) Take a gander at the top left corner. Your mission clock is your stopwatch. Keep record of the time you depart from the first flag, and when you return to that same flag. Subtract the two and you have your run time. Using screenshots will help. If you want to keep record of your checkpoint (aka the 2000 meter flag), consider your time once the Kerbal reenters the vehicle from the EVA (from planting the flag). EVA time is reset, so it wouldn't match the vehicle time. Quicksaves during the run are not allowed. You can't quicksave & quickload at any point between the beginning and the end of the run. Of course, you can restart the run as many times as you wish. Don't forget to restart your stopwatch. We're doing this by the honor system, but ridiculously fast times will be questioned and may require proof in the form of craft file ...or better yet, if you'd like, make a youtube video of it! Requirements -Must be done on the surface of Duna. -Must carry at least 2 kerbals. You can bring more for bragging rights, but only 2 are required to survive...muahahah. -Kerbals must be seated on the the external command seat. No command pods! At least not with kerbals in them. -Your vehicle must be operational after the run. It can take as much damage that it's able to sustain, but must still be driveable afterwards. By operational, i mean it can move forward/back and steer. You don't have to finish with the same amount of wheels you started =D -Must be able to to SCIENZE! The more variety you load on it, the cooler your machine will be, but hey, at the very least have one goo canister. -No limitation on the number of wheels...but it HAS to have wheels! -You can use rocket engines, but your vehicle must still be capable of moving under its own power after your fuel has depleted. Feel free to use decouplers to shed weight, if you're brilliant enough...i'm not... -RCS thrusters and reaction wheels are ok to use, just make sure your vehicle does not depend on these in order to operate. -The vehicle must complete the journey on ground. Hopping around from one dune to another is ok, due to the low gravity, but you can't just all-out hover across the 2000 meters. Big air = ok; hovering across = not ok. Limitations -no cheats/debug/etc...duh! -STOCK parts only -No part or physics altering mods -Information or graphic mods are ok -No parts or size limitation. Can be as small or as big as you want. Winning There are no winners here, only lo... ...just kidding! I will edit this post to include your fastest time and your name. In order to be included, your vehicle must meet the above listed requirements. If your vehicle is good looking enough, it will get an honorable mention, even if your time sucks!...er...i mean...even if your time isn't as "well seasoned" as others... Submitting Please include at least 3 pictures: 1 showcasing your vehicle on Duna at the starting line (first flag). 1 showing your vehicle at the checkpoint (2000 meters) with the first flag and its distance visible in the back. 1 showing your vehicle at the finish line (the first flag), with the second flag and its distance visible. Any other picture that you deem interesting enough to share. If your vehicle completes the run in a ridiculously damaged but still functional state, a picture of that would be fun, too. A short description of your vehicle and its features. If you'd like, share anything interesting that happened, like your vehicle doing a couple of crazy corkscrews and landing right side up during your best run...things like that. Don't forget to post your time. You are invited to share the craft file of your creations, but not required. I definitely would like to get them. I'll probably make a car lot or something and put one of each in there =) If you want to make a youtube video of your run, you are certainly welcome to do so! I'd even be curious to see how you fellows bring your hotrod to the red planet. -------------------------------- If you have any questions, please let me know. Thank you for participating and have fun. May the fastest man win! Ok so there's the challenge, and here's my submission: This is the Duna Buggy (get it?? I'm so original...) It's equipped with all the science sensors available, with the exception of the Science Jr. module. Actually it had one of those too, but it was exploding every time i went over a small hill, so i removed it. It has mono-propellant powered turbo boost and a reaction wheel for stability. The buggy pictured here is a previous version with no reaction wheel, but i could hardly sustain speeds over 18m/s without it. I decided to put one in and now i can comfortably cruise at 40m/s over Duna's hills. I usually use antennas on my buggies for that "remote control car" appearance, but i decided to go with a new look for this one. Not a bad look for transmitting data. It's go time! Here she is at the starting line. The buggy in the back is an older version i landed in this area previously. There's nothing particular about this location: i just ended up orbiting over it and decided to land near the old buggy. And we're on our way! First checkpoint! I reached a peak speed of 40m/s and had to brake slowly, so i overshot just a tad. And across the line! It took me a little longer to drive back since i had to turn the car around. Also, i drove a little slower to be safe. MY TIME: 3 minutes, 14 seconds. TIME TO 2K CHECKPOINT: 1 minute 31 seconds TIME FROM 2K CHECKPOINT TO FINISH LINE: 1 minute 43 seconds These checkpoint times aren't necessary, but i took them just for fun. If you like, you can do the same. I took the first checkpoint time right after i planted the flag, but before turning my car around. Download link for the Duna Buggy Well, this was a long post, even for me... Anyway, hoping to see some submissions. Good luck! LEADERBOARD --- Name ----------- Time ----- Additional notes 1. War_Lord_Kevin --- 1:08 ----- Video available. Impressively streamlined run. No mistakes or time wasted in EVA. 2. Juzeris ------------ 1:17 ----- 10 Kerbals on board! 3. Vaporo ------------ 1:32 ----- Very unique looking machine. 4. ShadowZone ------ 3:04 ----- Video available with some great outtakes. 5. Hobbes ----------- 3:14 ----- <---me 6. Kuzzter ----------- 3:24 ----- Driving the General Lee! =)
-
Part clipping - you have some 'splainin to do...
hobbez replied to hobbez's topic in KSP1 Gameplay Questions and Tutorials
Not sure how i feel about this. I mean, sure it's fun to make a small jet plane with tons of stacked intakes, or a rocket with 20 engines stacked on top of the other (which does work without the clipping option), but it feels off for standard gameplay. I guess it's left up to the players discretion to choose how much he wants his parts to intersect. Thank you for the answers, guys.