Cellus
Members-
Posts
4 -
Joined
-
Last visited
Reputation
0 Neutral-
I found that in Contracts+, which I got off CKAN: http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-%28CKAN%29-Package-Manager-v1-6-0-9-Feb-2015
-
Can't Undock Bug, How To Fix
Cellus replied to roscoe_jones's topic in KSP1 Gameplay Questions and Tutorials
Shake, you can just use N++ to Find and Replace all the ports to the correct status. As you can see, I successfully used this method to undock my lander from its refueler: I also lost some unnecessary weight from the lander, which will surely aid it on future missions. Ed: For the sake of Science, I re-tested this scenario and undocked with somewhat fewer (zero) explosions after removing KJR from my mod list. -
There's a mod for that:
-
Hi Hab, I tried this a few times today but it locks the game up as Myk mentioned above, but without the ability to exit the VAB. I don't use fairings (though they are installed). I do use Smartstage, though, and was wondering if you would separate the fuel line routing from this mod as a stand-alone, as that part is awesome.