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Niouk

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    Bottle Rocketeer
  1. From the comments on the 1.1.2 release page, it seems that 1.1.2 broke Module Manager...
  2. Hello, It seems that KSP 1.1.2 that came out less than 1hour ago broke FAR... The FAR icon is still present in the SPH, but I cannot get the curves when I click on SweepAoA. If I change to Data + stability derivative, the page is blank... I have tested this with Vanilla KSP, only FAR installed. I have the same behavior with FAR v01562 and v01561 I am running KSP x64 on windows.
  3. Thanks a lot! I was sure i had the latest version of Tarsier Space Technologies, I did not realise a new thread had a newer version... My bad...
  4. Thanks, MeCripp! I recently switch to linux to enjoy KSP 64 bits with all my mods enabled, and I still need some learning. I copied the log in https://www.dropbox.com/sh/yva8vkx76grdlni/AAAbvSSx7If3oteA2RklsRbna?dl=0 I also included two persistents files from an old save (with TAC life support working fine) and a new save (with TAC life support not enabled) Thanks for your help!
  5. Hello, I have an issue since i installed the latest version of this mod. (I made a clean install after deleting the ThunderAerospace folder) I decided to start a new carrier, and the TAC life support icon does not appear in the KSP scenery. The new ressources are showing if I check on the ressources icon, but the oxygen, water and food are not consumed. If I load an old save where TAC life support was already enabled, the icon is there and the mod is working fine. Any idea what could be causing this? (Also, where can i find the log in Linux, I haven't been able to find the player.log file mentioned on the help page for this mod) thanks for your help, I would really like to be able to starve my kerbal to death in my new saves!
  6. Hello, here are some screenshots of the issue I have when I import a shuttle created in the SPH to the VAB: - Here is a screenshot of the shuttle in the SPH. The top material of the wings is Standard; the bottom material is HSRI http://i.imgur.com/GKFnD2V.png - here is what I have when I import the shuttle into the VAB: The top and bottom materials are mixed up. http://i.imgur.com/fGyW6pw.png - If i change the orientation of the shuttle so that the nose points up and it is orientated North (ie on the launch pad, after I attache my shuttle on a rocket it will be on the North side) everything is fine again: http://i.imgur.com/C2dfKZF.png - But if i rotate it by 90 degrees so that the shuttle is on the East, top and bottom materials are mixed up again: http://i.imgur.com/BoeBCVC.png The only solution I have so far to avoid this is to use the same materials for the top and the bottom of the wings. I think this is related to the way the mirror symetry works in KSP (I think the plane of symmetry is fixed in the SPH/VAB building and not rotating with the vehicle) Does anyone know a way to avoid this issue? I know this is only cosmetic, but it is quite annoying :-/ Thanks for your help!
  7. Hi, thanks for this great mod, i really like it. I have a small "cosmetic" issue though: I am building a shuttle in SPH, and then I am importing it into the VAB. When my shuttle is in the VAB, I rotate it by 90 degrees so that the shuttle faces the east on the launch pad. After the rotation, the materials of my wings got mixed up: The right wing bottom material is now on the top. ( I will try to upload some pictures later) I fear that it is related by the way the VAB/SPH handle symetry rather than a bug, but is there a solution to avoid this (aside using the same material for top and bottom!)
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