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Posts posted by Xyphos
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is there a tutorial on how to directly submit CKAN metadata?
I've been using SpaceDock for all my mods and it has CKAN support, however some of my mods are missing, I suspect due to a NetKan issue, but I don't see the issues in the NetKan tracking system when I update them, am I missing something here? -
Thanks, that worked if I use -1f as the DialogGUISpace parameter
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I've a button on a dialog and it's displayed left-justified, and I want to center it, any ideas?
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THANK YOU!
how did you find this error? I've been looking all over
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I've been banging my head against the wall here for months, and I can't figure out why my plugin KeyNode ceases to work when the player reverts their launch.
I've added debug code to the void Update and got no feedback, it's like the plugin was unloaded and never loaded againany ideas?
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Before one can learn how to dock, one must master the rendezvous.
once you're close to your target, set the camera to fixed mode by pressing V to cycle the camera modes, then you can use RCS to manuver your vessel into position.
once you learned how to dock normally, you can mount a docking port on the SIDE of your vessel instead of top/bottom and learn how to dock using only the main engines and no RCS or monopropellant.
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if it makes you feel better, I once lost a ship during launch when an Asteroid that I failed to re-direct collided with it.
Asteroid collisions are rare, but do happen.
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Just a heads up, I've updated FullAutoStrut to v2.1.0.0 which now includes a GUI that lets you pick AutoStrut modes AND rigid attachment, as you build your vessel, or stick to the classic "automatic" mode and forget about it. as a bonus feature, you can optionally set child parts by removing a parent part and replacing it, which will update all attached parts' autostrut modes and/or rigid attachment.IMPORTANT NOTE: Please manually remove any existing installations before updating to prevent conflicts.Download available on CKAN, GitHub or SpaceDock.Source Code:
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okay, now I have a new problem; whenever the dialog box is initially opened, it always opens in the far lower left corner, I want it centered. any ideas?
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I want to get and set the popup window position, so the next time the window is opened, it will be right where the user closed it.
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I'm even more amazed that such a simple bug wasn't hot-fixed the next day by Squad
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3 minutes ago, Skystorm said:
I wasn't aware that there were any community configs. Where do I find those?
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29 minutes ago, Skystorm said:
I whipped up a little patch
be sure to add that to the community configs! Job well done, mate!
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11 minutes ago, Shadowmage said:
file a bug report on the SQUAD tracker
how?
13 minutes ago, Shadowmage said:it should be only a config edit
nope, Squad simply made a clone of the 3.75m fairing model and scaled it up 1.33% - it's EXACTLY the same model as the 3.75m fairing, trusses and all.
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I was hoping to carry a wider payload to orbit, but it's truss structure is the same as the 3.75m fairing, an unexpected drawback :(
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I'm not sure which is more impressive;
- the fact that PureBasic still exists
- the fact that people still use PureBasic,
- the fact that PureBasic is being integrated in kOS
- the fact kOS still exists
- the fact that people still use kOS instead of kRPC
in any case, kudos!
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Out of beta and Updated to v1.0, includes seamless MechJeb integration
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9 hours ago, sarbian said:
Checking the value of vessel.orbit.patchEndTransition should do the trick
Thanks, that did it!
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Okay. I just reported myself, as instructed.
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I want to check if the vessel's current orbit would change SOI but I'm not sure how to do that?
EDIT: I just noticed I posted in the wrong forum, sorry. I need add-on development help.
darn, I wish I could moderate myself and move it.. -
nvm, I think I found the cause; a runaway closing brace is causing the method to return prematurely
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When my mod adds a maneuver node to the vessel's orbit, the DV indicator next to the NavBall shows up, but when I execute the burn, it doesn't decrement at all, it just stays there. any ideas why?
CKAN / NETKAN submissions?
in KSP1 C# Plugin Development Help and Support
Posted
This has been released for over a year, and I just recently updated it, but it's been missing from CKAN since day 1
https://spacedock.info/mod/1380/SASAG
Additionally, FullAutoStrut has been updated to v2.3.0.0 and CKAN hasn't updated it for the past 3 days, normally it only takes a few hours.
https://spacedock.info/mod/1479/FullAutoStrut