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PringleMan

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Everything posted by PringleMan

  1. I don't think that the problem will be solved without making a plugin and coding your own transforms for the docking motion in. Which is unfortunate. I still really like them though!
  2. No, you will not be able to undock them. You CANNOT have two of the universal ports together. This mod is more useful for having something like a universal docking boom on a station, or on mothership modules, so that it is easier to configure attachment. E.G. Instead of building a ship and realizing that everything is in the wrong arrangement and you have to send up an entirely new docking hub, you can instead build it with these and just RCS the modules around in space no mess no fuss. So with these, you dock something like a clamp-o-tron to the universal dock or something like Fusty's CBMs to the universal, but NEVER universal to universal.
  3. movement as in updates? Cause the post before you was posted 2 hours earlier from a dev for the mod...
  4. In response to the questions about similar functionality compared to flexrack, I believe he was using the approach of the "cradles." If you use KAS, you will find that with the part containers there are "cradle" structures that they sit in. This allows for easy popping on and off without having to muck about with the radial attach lining up, and also allows for some remote functionality like jettison of part containers proving to be too heavy for launch. I believe that the requests for similar functionality would be most easily accommodated using this approach as well. Your mod will still function perfectly well if someone decides NOT to download KAS, it will simply not have that feature which will suit those who do not like to download other mods. It will also eliminate the problem you mentioned earlier about lining up the containers. I also believe that the functionality in question is part of the KAS API and relatively easy to program in. I think it is just an added transform and some rotation information in the config.
  5. Here you go: It is an older version of the mod, but it would still have the core functionality. edit: He is also just using the plugin from MFT. You could delete all of the configs and other stuff that come with MFT and therefore not have the effects of MFT on other tanks.
  6. Yea in that particular case the other stars are technically orbiting Kerbol due to engine limitations. But Kepler's laws, they orbit REALLY slowly.
  7. what other mods do you have? That is a common problem that occurs when you have ~just~ the right number of mods to max out the RAM available. Remember that KSP is a 32 bit program, so you are limited to 3.9 gigs in normal game usage, plus unpacked parts and plugins.
  8. So I was under the impression that the air requirement was waved if you were on an Oxygen planet under 25k in altitude. However, this apparently does not matter if it is triggered due to lack of power? You see I had a kerbal die of toxic air 1k above the ocean after re-entry. Needless to say it was very frustrating. So perhaps the electricity-death needs to be waved if under a certain altitude for the same reasons that the general air requirements are.
  9. Nice solution. It is not particularly hard to make those sorts of changes, but it is still nice to be able to basically copy and paste what needs to be done.
  10. Yes, that functionality is already in. Once close enough to a part rack, you can right click and select grab to either pick it up out of the container bay and carry it around, or you can right click on the bay itself and tell it to release the container. If you have a container on your back, you can right click on the bay and choose store, which will place the container into the bay and secure it.
  11. Majiir, by your metrics, you have one of the worst ratios of comments to total lines of code something along the lines of only 1% of your lines are comments. However if I recall your code it not open source? Because if so it does not really matter that much, since you need only remind yourself.
  12. Aneutronic fusion fuels require significantly higher temperatures than neutronic reactions. On a spacecraft it is already a stretch to say things are reaching those temperatures (ignoring electrostatic or polywell containment). It would probably be more realistic in that scale to say that a method of harnessing the energy from the neutrons was discovered than it is to say that a protium-boron reaction or a protium-lithium reaction was achieved.
  13. If it matters that much to you, you could always make your own textures. If they are really good, you could even submit them and he would very likely make them standard.
  14. Just pretend that the scanner wavelengths become highly scattered at theta > 80 degrees (from horizontal, 10 degrees from vertical) or so (20 Pi / 45 Radians), and anything above 80 degrees has to great an error to consider accurate. Problem solved, scanners have to detect straight down or you do not get valid data.
  15. Nothke that was silly of you, you forget that some of us have a separate monitor with the KSP forums pulled up and a script regularly refreshing the pages every five minutes or so
  16. My interest in games grows, then fades, then grows, then fades. It goes in a grand cycle where I may not play a game for months, then return to it and play it endlessly for a few months, then nothing again. Most recently my interest waned until KSP Interstellar came out during .21, and then after .22 hit I got much more interested again. With the advent of KMP most of my friends are back to it as well. However during all of it I still checked the forums waiting to see what new toys Bobcat was making for us.
  17. Have whoever is hosting the server take a look at the log when people are connecting. By they way you do know that you have to wait for the mod to take you to the space center, do not touch anything until it does so. If you do, you may break the synchronization. Also make sure that the port is opened to UDP on the hosting computer.
  18. Hey just to be sure, the 0.1.1.2 client IS compatible with the 0.1.1.1 server right?
  19. In my limited experience that sounds like data is not being transferred properly. To be certain, that port is open to UDP connection on your network right?
  20. I have been trying to connect to you, I seem unable to.
  21. Alrighty, time for constructive criticism: Let me make it clear that I am NOT trying to shoot down your mod. Please, if it offends or annoys you ignore me completely. Antimatter is a still a great unknown to us. We do see antimatter forms of several atoms, but we do not see how high it goes. The higher the atomic element, the less residual energy that must be released (aka gamma rays or other forms of energy) until you get to roughly Iron, then things are projected to sort of reverse. Now I have said this before and I will say it again, please please Please please PLEASE! Write a short blurb about what you are intending. You do not need to have any content at all, just a message about what the goals of your mod are. This will allow you to draw on the most important asset you can: The community. We are those whom will consume your mod, and you MUST consider us one way or another. Right now your post contains nothing but a link and some models. Those models are quite good, but I am not sure they are yours. If they are, I congratulate you because as I said they are quite good. However if they are not, you need to immediately post a citation to their creator, or else you are in violation of basic artistic copyright. At worse, you are in violation of NASA material at which point you are infringing on the US government, which will NOT end well if they get wind. Also, from a community support perspective, need to provide what exactly you are intending to do. What are your long term plans, what have you already done (it is okay if it is nothing), what are your immediate goals, what is your plan for executing this? You will receive quite a lot more support if you provide these details. In addition, what are your thoughts on major mod compatibility? For example if you are planning what I think you are, how do you plan to work things out with KSP interstellar mod?
  22. I am not sure if this is a bug or just errors in the text, but I am definitely not getting as much science from the orbital science lab as I should be. Starting at 73 science, I go to my lab in orbit and run the "Study Model Rockets" experiment, which at this point is worth 196.4, and the transmission value is 200%. That would make the amount of science gained 392.8. The experiment itself is supposed to contain 200 Mits of data but transfers 400, and I received 20 science to total 93 (rounding). Given this I think that the string text for the experiments is extremely wrong, or there is some facet that I am not understanding. It seems like it is sending 200% of the total data, which would make sense I guess, but the actual value is only like 5% of what is reported.
  23. I would like to see SQUAD storm the Unity dev offices, and hold them at gunpoint while they get off their arses and make a stable x64 version of Unity so we can finally have all the mods we want without worrying about maxing out the ram.
  24. Just to be safe send us the craft file. I believe that you are capable of building a proper probe/ship, but lets just be sure that you did not forget something. Also saying that you "properly" installed something always makes me a little angsty. This is due to how easy it is to install mods (aka all you have to do is dump it in its own folder in GameData)
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