Jump to content

randyrules711

Members
  • Posts

    84
  • Joined

  • Last visited

Everything posted by randyrules711

  1. Another geek week easter egg. Type in the name of any pony, and youtube changes the searchbar color. http://i.imgur.com/6bJqHJk.png
  2. I'm determined to finish this damn game. That's for sure. Game development is my greatest career goal, and this is the best way to get started. I'm trying to make the game what I want it to be, so I need little help. I've pretty much got all the help I need up until early alpha. The game WILL get finished, though. I don't want to disappoint myself.
  3. That doesn't really line up very well with other story aspects. I wanted the [generic disaster] to be limited to the home string. This way I can more easily have the strings be independent of each other for more varied experiences. I do like the loss of radio contact idea, though. I'll have some strings interfere with your radio.
  4. It's been that way since I started the topic.
  5. I described that all in the topic. Did you even read it?
  6. I made a few sound assets for the portals to other strings. Portal in: http://www./listen/eka2mkwv52zo4u2/PortalIn.wav Portal out: http://www./listen/7y0l59uj0et5as5/PortalOut.wav
  7. That might work. I'm getting some sound assets done right now. I'm doing this in a weird order, but I'm having fun doing it this way.
  8. I'm just going to upload the alpha builds to mediafire. Beyond that, I have no idea. Minecraft was not Notch's first game. He did a few free to play things before Minecraft. Here's an older one by him done for the Java 4k Competition. https://mojang.com/notch/j4k/l4kd/
  9. I do play The Binding of Isaac, so I know top down games can be immersive if they try. I'm just worried I won't be able to pull it off.
  10. It's a top-down game now, due to low budgets not allowing me to buy an engine. Can you do that?
  11. Well... ****. I might end up making it a top-down game, then. Top-down can be fun. It'll just be missing the immersive feel I was looking for. I can do this. I can salvage the rendering bits of my platformer engine to cut down on coding time, and go from there.
  12. Unreal engine requires me to be 18 years or older to register for licencing, which I'm not. Also due to a ridiculously low budget and minimum wage income, I really kind of need to write my own engine. I'm working alone out of my den here. I may have pick something a bit ambitious to do, but It's not my first project. I wrote an engine for a platformer a while back. 3d stuff can't be too much harder, right? ...Right?!
  13. I plan to put together a series of assets to be used in level design. These could be brought into a 3D modeling program and used in the levels along with custom stuff.
  14. Not much like Assassins creep at all. But yes, a sort of science puzzle.
  15. Again. VERY early concepting. It will have several alternate histories that can be traveled to. It will have some extent of shooting in the more dangerous dimensions, but it will mostly be story driven and adventure based. A lot of it will have to do with figuring out how to go about acquiring what you're looking for. A few puzzles that you will have to use the technology you've discovered to get past. Convincing people about how important your mission is and hopefully recruiting them to help. EDIT: There. I added most of that to the topic to make it more clear.
  16. All my ideas are listed in this topic. Not much yet, but it's very early in the concept stage. I haven't even started writing the engine.
  17. Game name/logo: Desciption: String theory will be a top-down partially open world action-adventure RPG. It will have some extent of shooting in the more dangerous dimensions, but it will mostly be story driven and adventure based. A lot of it will have to do with figuring out how to go about acquiring what you're looking for. A few puzzles that you will have to use the technology you've discovered to get past. Convincing people about how important your mission is and hopefully recruiting them to help. It will include mod support, and a development kit. Story and concepts (Words in brackets are not yet decided or are subject to change): You are a scientist at [lab] by the name of [name]. The year is [near future]. The lab has been researching other universes called 'strings'. Strings are formed at every point in time where there are several possible chains of events. The universe splits into new strings every time this happens. The lab has been able to tap into electrical signals and radio waves from nearby strings and listen to broadcasts. They are now almost done with a way to jump objects to nearby strings and back. Then [generic disaster] happens. Your lab is called upon by [group] to gather technology from other strings that may help in ending the disaster. The lab rushes to complete the project and select you as the head of a splinter group to go into other strings and acquire these technologies. Current stage of project Core engine development (That's very early) Current help needed Ideas Story writing Future help needed Texturing Models Level design Various areas of code Music Credits Project leader, coder, designer: Me (Randy Layne) Alpha build None yet The alpha of String Theory will be free to play, but I will eventually start charging however much I think the game is worth. The price will not exceed 20 USD, however. If you purchase the game early in it's development, you will get it for much cheaper than full price (Probably less than 10 USD).
  18. Hold on... That's Octavia's cello in the thumbnail!
  19. Let me find the file real quick.... And I don't have it anymore. Sorry.
  20. I made a Soyuz a while back. http://imgur.com/a/awE9c
  21. I ended up getting Terraria. After multiple deleted worlds and ragequits, I switched to softcore. I'm starting to like this game.
  22. Should I get FTL or Terraria? Any other suggestions?
  23. I like it. The art is definitely vanilla-like, which I can appreciate.
  24. New from Kerbal Nuclear Program: The Detonation Observation Vehicle (Det-Vee)
  25. You are exactly correct. I found that clipping structural panels are only notice by the game upon re-loading a vessel. This is as powerful as I could make it without it simply disappearing.
×
×
  • Create New...