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Flyinpenguin117

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    Bottle Rocketeer
  1. Did a manned surface round trip to Gilly for the first time ever, only ever sent unmanned orbital probes in the past. Found out just how tedious it is to land with the restrictions on Time Warp, being stuck at 4x speed while you're screaming along at 10 M/S while still 10,000M above the surface, and having to waste precious Delta V to speed up the process.
  2. A big one for me: Research Archives or some form of checklist. I'm constantly gaining little to no science from missions because I've already done all available research for the specific biome, and without KerbNet or something similar I can't scout for a biome I haven't hit yet. I wish they at least made it so the Research Notification only lights up if its an experiment/environment you haven't done yet.
  3. I have my own thoughts about tech balancing and I won't call it a non-issue, but its definitely not as big of one as you're making it out to be. I powered through Tier 1 pretty easily, which honestly is fine. Its all the basic parts you need to get started, you shouldn't have to rush rover wheels and grind chump science at each KSC facility just to unlock landing gear for your first Mun mission. New players won't be overwhelmed by the sheer number of parts available, and experienced players can skip right past it pretty quickly. Once you hit Tier 2, it slows down a lot, and you have to actually put thought into which nodes you want to prioritize and how to maximize your science returns on each mission. One triple-biome hop on Minmus netted me 800 science, enough for 2 nodes, and after doing almost all secondary missions and hitting every experiment in almost every biome on Kerbin, Minmus, and Mun, I'm still ~3000 science short of finishing Tier 2, so you basically *have* to at least send a probe to Duna to progress past that point, whereas KSP1 made it too easy to nearly max the tech tree by Minmus.
  4. I'll go ahead and give it a shot. I'm running pure vanilla, though (well... Outer Planets mod, but we're not going to Sarnus). I assume this can be run in Sandbox? EDIT: Scratch that about pure vanilla. Would HyperEdit be allowed just for testing rocket stages/builds without going through the full process of getting to orbit?
  5. Honestly, it was probably easier than trying to align and dock the fuel tanks on their own, due to their size. It was also a good experiment in extending and refining my shuttle design. Plus it was fun to cram a space station into the shuttle bay. I'm hoping to eventually set this up as a mining operation on the Mun and Minmus, and extend the system to other planets in the solar system. Its gonna be awhile before I build something that compares to the masterpieces people build on this forum (hence my relative inactivity), but everyone's gotta start somewhere, right?
  6. If we combined KSP with Zoo Tycoon, we'd be feeding Kerbals to Lions (or Dinosaurs, if you have that expansion) instead of shooting them into the sun. Personally, I like building weapons (or rather, the idea of it, since I'm lacking in creativity) with stock parts, and probably will download weapon mods in the future, but I'd prefer any sort of armaments to stay out of stock.
  7. I commonly have problems on ascent where I'll jettison an engine structure once its fuel is spent up, and it'll angle inwards, collide with another part, and destroy the whole craft. The first time it happened was spectacular: I jettisoned an SRB, which hit the central fuel tank. The main engine on the bottom kept going up and destroyed every other part of the craft from the bottom up.
  8. I added a fuel module to my station (I need a name for it... I called it Horizon Station, but thats just too cliche, shortly after KSS, Kir, and Kerlab). Fun story to how I added it: The fuel module was pretty big, and I couldn't reasonably get it docked with a single mission (well, I could, but this was more fun). So I put the fuel tanks into orbit on their own, on a nearly-identical orbit to the main station. I then rebuilt my shuttle, took it to the station, and stuffed the station core into the cargo bay. Then I flew the shuttle out to the refueling station and docked from there. SHUT UP, MY LOGIC IS IMPECCABLE. I also had to do it twice- the first time, I had a Clamp-O-Tron Sr. in the cargo bay, so I couldn't carry the station core. If you attach them together in vehicle construction, they stay just fine, so I assumed it'd work.
  9. I only had the problem those 3 consecutive times. I gave up and tried again the next day, and it worked fine for another 3 reentries, so I don't know what went wrong. I'll try that in the future, though. Thanks.
  10. Well, its hardly groundbreaking, but its a start, I suppose. I've just been trying to build a space station using a series of SSTO missions. I'll probably add an escape pod as the next module, then start adding fuel tanks and lander docking ports for interplanetary missions.
  11. I've spent the last couple of days trying to get my first SSTO to function and build a basic space station. Generally, its gotten to orbit, but I've never made it all the way back to space center. Catalogue of failures: 1) Generally flawed design. Spun out, tore apart, and burned up on reentry 2) Used wrong tail fin, which burned up on reentry, spun out, tore apart, crashed into surface. 3-5) Mostly succesful, but game crashed during reentry. 4) Almost made it back to space center without the game crashing, was several miles out and lined up with the runway, turned up time acceleration to close the gap, spun out, tore apart, crashed into surface (notice a theme here?). Cockpit somehow survived, so I chalked it up as a success anyways. 5) This is the most spectacular, and peculiar. The last flight deployed the first module of my space station (Cupola attached to a Hitchhiker with some panels and such), this one added a science lab. All went well, and I began my reentry burn while looking at the map. Suddenly, the spacecraft spun out. I went back and found out that, somehow, the shuttle had collided with the upper half of the space station, even though they were kilometers apart. It then tore apart and burned up on reentry. The game crashed again afterwords, so I loaded to a previous autosave and tried to recreate the incident, but I couldn't. 6) Going off the previous save, I managed to miss the space station, reenter, and overshot the space center. I turned around over the ocean, and fell just short of the runway and landed in the ocean. Somehow, the shuttle survived, so I call it a success.
  12. Sonic Colors, Lost World, Rise of Lyric, Shattered Crystal, Secret Rings, and Black Knight were all Wii/Wii U/DS exclusive. I'm starting to get afraid Sonic will just plain sell out to Nintendo. Anyways, I'm down. I'm sure half the write-ins are nonsense anyways (I voted for Blinx, Microsoft's failed mascot, and GameInformer voted for Xur from Destiny). Also, the possibility for Jeb Amiibo (which you'd never be able to buy )
  13. Yo. I'm Flyinpenguin117. I've been playing Kerbal Space Program for a few months now, after my friend showed it to me in January (I'm now better than him at it, much to his chagrin). I overthink names fairly often. I'm currently undergoing the Iroas Project, a series of rockets where I put an unmanned utility vehicle- like a fuel tank, lander, or rover- in orbit and dock with a command unit, like the Ares rockets (Ares being the Greek god of war, Iroas being the God of Victory from Magic: The Gathering). There's also the Odyssey lines (starting-technology rockets) and the HAMR (Huge-*** Moon Rocket), one of few successful endeavors in the Giant Waste of Money Initiative, a series of craft that are over-the-top and horribly inefficient, but fun to build anyways. I'm hardly the most visionary person, but I have fun in the game. EDIT: Now that I've been here more than 5 minutes, I feel horribly inadequate...
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