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n174rm

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Everything posted by n174rm

  1. Seeing how things went bad for KerbalStuff recently, I just wanted to express my thanks to @godarklight for putting together this DMP mod and generally sticking with it. I've spent many hours, and many ridiculous attempts to party on the mun with friends through DMP, and although sometimes (always, eventually) my ships rapidly disassemble, or reputation mysteriously disappears, or some other glitch makes the game ambiguously explode, that one time me and a few buds were chilling on the moon, racing our rovers around, makes it all pretty ok. Really looking forward to more kerbal multiplayer into 1.1 and beyond. Thanks again.
  2. @ogledhill14, From what I can tell, what is required is power, food (provided by the farms), storage areas for oxygen, waste, wastewater, and initial supply of water and oxygen. I don't think you need normal kerbals on board to crew it. Add the civilian docking port and new civilians should start showing up. This is a really cool mod, although it took some work to get it running smoothly. Even after apply the parts.cfg patch from @TheCardinal on page 26, there are a few parts that have inverted connection nodes (civ dock port mk2). I'll look at fixing up the remaining bugs in the parts config and uploading a zip somewhere with all the updates required to make it play happy hopefully later on tonight. I'm giving serious consideration to helping maintain this mod in the future, but we'll have to see if I can get a MonoDevelop environment working.. At the very least, I should upload a few screen of my Twilight Station; she's a thing of beauty. For reference, required changes are removal of the Community Resource Pack and launchpad.dll in the mod folder, and application of @TheCardinal's parts.cfg patch.
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