I can't speak to how this "grouping" functionality is coming along, but I can speak to why it is the way it is right now. If you watched the squadcast, max mentioned that they are NOT doing procedural fairings. Procedural fairings is how most mods handle fairings. Using procedural fairings, you can create a fairing of almost any shape or size based on your payload. This isn't strictly realistic as the limits placed on these fairing boundries usually far exceed those that are realistically possible IRL (not meaning to criticize those mods, I've used several of them. Doing fairings procedurally has other benefits). SO, since they aren't done procedurally, that means you must construct the fairing walls using fairing parts (with the same diameter options as fuel tanks, it seems). As such, these fairing walls will break apart like individual decouplers unless some kind of specific grouping code is written to piece them together into half or quarter sections (tougher than it sounds, given the range of ridiculous creations and uses players are capable of coming up with). I can't speak to the progress of that functionality, as this is the first I've heard of it, but at least this should shed some light on why it is the way it is (someone correct me if I'm wrong). Bonus: fairing-walls-as-parts allows some more emergent gameplay, allowing you to attach things to the walls (not sure why you would, but still) or use walls in ways they were not originally intended for, while keeping the idea of "fairings" reasonably grounded in reality. *deep breath* Note: Long time lurker, first time poster