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tklenke

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Everything posted by tklenke

  1. Any chance you would want to post the mod on Github? I'd be happy to fork it and add some parts from the Mods I'm using. SCANSat, Vanguard Parachutes and KW Rocketry. I'm going to edit the .cfg file for my use. Maybe it would help you out. Thanks for doing this...planes before rockets = good. It seems that the plane branch is too short/cheap to get to RAPIERs. Seems like you could easily be flying into space vs rockets. FYI, I wrote a bit of Python code to run through the GameData folder and make a list of parts that can be added to your tech tree. It's kinda hacky but it works. import os import re #put your path to game date here pathToGameData = 'c:\Kerbal Space Program\GameData' sExtension = re.compile('.*\.cfg$',re.IGNORECASE) sPart = re.compile('\s*PART\s*') sName = re.compile('\s*name\s*\=') sTech = re.compile('\s*TechRequired\s*\=') sSquad = re.compile("Squad") dirTech = {} for dirname, dirnames, filenames in os.walk(pathToGameData): bFileInDir = False if sSquad.search(dirname): continue for filename in filenames: if sExtension.match(filename): f = open(os.path.join(dirname, filename),encoding="utf8") line = f.readline() techReq = "" partName = "" #look for a part while line: if sPart.match(line): if not bFileInDir: bFileInDir = True print("--------------------------------------") print(dirname) break line = f.readline() #look for the name while line: if sName.match(line): (key,val) = line.split("=",1) partName = val.strip() break line = f.readline() #look for the tech while line: if sTech.match(line): (key,val) = line.split("=",1) techReq = val.strip() break line = f.readline() if partName: print(partName + ":" + techReq) if techReq in dirTech: dirTech[techReq].append(partName) else: dirTech[techReq]=[partName] f.close() print("\nList of Parts by Tech Required") sorted_list=sorted(dirTech.items(), key=lambda x: x[0]) for key,val in sorted_list: print("\n+++++++++++++++++++++++++") print(key) for i in val: print(i,end="|")
  2. roger. No fuel balancer, just plumbing. Otherwise CoM goes backwards and it swaps ends about 20 seconds after main engine ignition.
  3. Thanks to hints from you. I made it. Key was big vertical stablizer, move my intakes to rear, pipe fuel from back to front, cheat the SSTO requirement and bolt on some SRBs on the wings (I used Globe I Srbs)
  4. Cool. I like the wing as vertical stabilizer... How much delta-v and or fuel does that thing have at take-off?
  5. So I've just spent a week of my life using time best spent otherwise...(damm your eyes KSP!) trying to build a single stage to orbit, horizontally launched space plane capable of launching unmanned (probe), fetching a kerbal from orbit (Mk1 inline) and returning to the runway. Pretty much all of my designs replicate the X-15, Scaled Composites results. ~60km apo and peri still -400k+ i.e. Can make it to "space" but not to orbit. Tried multiple options, including jet lifters (i.e. white knight/B-52), more SRBs, more intakes, etc. Learned a bunch about using Ferram and SAS to fly some pretty marginally aerodynamically stable designs! But, I just can't make it happen. Here's the challenge. KSP v0.90 Ferram Aerospace KW Rocketry Tech tree only through 160 plus Supersonic flight (no Rapiers) Can it be done?
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