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Shadowsun

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Everything posted by Shadowsun

  1. As excited as I am for new rocket parts, I\'m curious about the possibility of landing gear for Hope...
  2. I\'m really curious as to what the multipurpose module\'s plugin does.
  3. This pack has been absolutely amazing since the update and has allowed me to perform my first runway landing, my only gripes with it are the lack of landing gear on the Buran and how the NASA Orbiter seems to control very finicky in upper atmo while the tank is still connected, more than a few times it\'s caused me to go into an accidental spin that I can\'t get out of.
  4. If you\'re gonna do animals, follow the cow up with a dog so we can do a Sputnik 2.
  5. This question is probably more in regards to your plans down the line with this pack seeing as you seem pretty busy working on this update to the Hope along with your plugins, but will you ever end up making an improvements to the Abel launcher in the way of engines or a second stage? What I\'ve also been curious about for a while is if you\'ve had any plans to add the Fuji spacecraft to your pack, or something like it. If you hadn\'t heard about it, it\'s a proposed Japanese space capsule that looks a lot like their take on Orion, in some ways.
  6. I agree with the post above. Putting some craft files back in would be nice.
  7. I really love your parts, but it seems sort of silly to tease us all for these last few weeks with all sorts of packs and plugins in development and seemingly switching from project to project while not releasing any of them.
  8. The camera looks like it\'d fit amazingly onto a Spirit style rover. =P
  9. That looks awesome. Great to see people actually making rover looking vehicles with the cart.
  10. This guide has helped me a lot with figuring out some orbital mechanics. I\'ve failed trying to use the more mathematical and complex meetup equations, but just by making controlled burns to come close to my target. The problem that I have is I just can\'t exactly figure out how to raise or lower the inclination of my orbit (not altitude) without screwing up my altitude. I really wish somebody would finally make a video tutorial on orbital maneuvering that went into more detail. Because of this, the closest I\'ve ever gotten is about 8km\'s. I\'m pretty confident that Squad will add in some kind of tool to help with this sort of orbital navigation once 0.15 is out, and if not I\'m sure somebody would make a plugin for it or whatnot, but I\'d still like to be able to pull it off manually.
  11. It\'s probably a bit of an old question and a given, but when docking is implemented in the game, Xemit will update his Noyuz so it can dock with these parts, right?
  12. I really dig the parts, but it feels like that they\'re a bit weak in general. I\'m having lots of trouble getting enough thrust to get a rather basic Mun lander in orbit and by then I\'ve burned most of my fuel for a TMI. I\'d hope that you raise the values on the 1.5 meter parts to make them better for lifting.
  13. The cart is awesome and I\'ve been playing with it quite a bit, but I\'d rather wait for someone to come along and use his code and make a better rover from it, mostly for aesthetics and launching.
  14. An alpha would be nice. The general lack of new parts from everyone has kinda been keeping me from playing with KSP as much as I had been.
  15. I find that Winston\'s KW pack is best for heavy lifting using 2 meter rockets. Although if you already have the IFE pack, then his SLS rocket should be a good enough Mun rocket.
  16. Alright, that\'s good, then. I was hoping that was the case, even though you said in your post that you\'d finished 'All of the modeling and texturing' which may have lead me to think that you\'d release the ship looking the same as the pictures you posted.
  17. I agree that there\'s something that puts me off with the design and look of the spacecraft. There\'s something about the thing that just looks too clean and sterile, I think it\'s mostly just the plain white look of it as opposed to all the detailing on Winston\'s Cerberus vehicle. Regardless of that, I\'m sure it\'ll be fun to fly and you may even make it look better before it\'s released.
  18. Would it be a performance hit only for people who don\'t have capable computers or is the game just not able to handle it?
  19. Sorry if this comes off as a bit ignorant about the subject, but what exactly is wrong with having a higher polygon count? I\'d assume having more polygons would allow a more detailed part.
  20. An orbital lab designed to be launched with the Luna rocket would be awesome for Down Under 0.5. =P
  21. Could you share the version you edited? I\'d also really love to use this as the LV to the Noyuz, it\'s just impossible to launch anything using the default values.
  22. Kinda surprised you all went for Mir before Almaz/Salyut seeing as single part space stations would probably make more sense to put up until there\'s docking and truly modular stations. =P Also, a launch vehicle modeled after the Proton would be awesome!
  23. Agreeing with the guy above me here. The fuel drainage on the Baker heavy seems sort of wrong. For me, it uses fuel from the lander first and the external tanks second. Also, the decoupler between the lander and crew module seems extremely weak. Almost every time I\'ve landed it on the moon, even a slight impact seems to cause the crew module to separate from the lander and roll off as the lander hilariously flies off into the background. As entertaining as this is, it tends not to be a good scenario for Mun landings.
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