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Everything posted by Shadowsun
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This pack has been absolutely amazing since the update and has allowed me to perform my first runway landing, my only gripes with it are the lack of landing gear on the Buran and how the NASA Orbiter seems to control very finicky in upper atmo while the tank is still connected, more than a few times it\'s caused me to go into an accidental spin that I can\'t get out of.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Shadowsun replied to Normak's topic in KSP1 Mod Releases
If you\'re gonna do animals, follow the cow up with a dog so we can do a Sputnik 2. -
This question is probably more in regards to your plans down the line with this pack seeing as you seem pretty busy working on this update to the Hope along with your plugins, but will you ever end up making an improvements to the Abel launcher in the way of engines or a second stage? What I\'ve also been curious about for a while is if you\'ve had any plans to add the Fuji spacecraft to your pack, or something like it. If you hadn\'t heard about it, it\'s a proposed Japanese space capsule that looks a lot like their take on Orion, in some ways.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Shadowsun replied to Normak's topic in KSP1 Mod Releases
I agree with the post above. Putting some craft files back in would be nice. -
That looks awesome. Great to see people actually making rover looking vehicles with the cart.
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This guide has helped me a lot with figuring out some orbital mechanics. I\'ve failed trying to use the more mathematical and complex meetup equations, but just by making controlled burns to come close to my target. The problem that I have is I just can\'t exactly figure out how to raise or lower the inclination of my orbit (not altitude) without screwing up my altitude. I really wish somebody would finally make a video tutorial on orbital maneuvering that went into more detail. Because of this, the closest I\'ve ever gotten is about 8km\'s. I\'m pretty confident that Squad will add in some kind of tool to help with this sort of orbital navigation once 0.15 is out, and if not I\'m sure somebody would make a plugin for it or whatnot, but I\'d still like to be able to pull it off manually.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Shadowsun replied to Normak's topic in KSP1 Mod Releases
It\'s probably a bit of an old question and a given, but when docking is implemented in the game, Xemit will update his Noyuz so it can dock with these parts, right? -
I really dig the parts, but it feels like that they\'re a bit weak in general. I\'m having lots of trouble getting enough thrust to get a rather basic Mun lander in orbit and by then I\'ve burned most of my fuel for a TMI. I\'d hope that you raise the values on the 1.5 meter parts to make them better for lifting.
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[0.14] Instant Orbit / Debris Generator with bonus Asteroid
Shadowsun replied to JellyCubes's topic in KSP1 Mod Releases
Wait... so can we land on the asteroids? -
I agree that there\'s something that puts me off with the design and look of the spacecraft. There\'s something about the thing that just looks too clean and sterile, I think it\'s mostly just the plain white look of it as opposed to all the detailing on Winston\'s Cerberus vehicle. Regardless of that, I\'m sure it\'ll be fun to fly and you may even make it look better before it\'s released.
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Shadowsun replied to Normak's topic in KSP1 Mod Releases
Oh god are those all the Russian lunar lander designs? -
Down Under Aerospace & Party Supplies [v0.5] [REMASTERED]
Shadowsun replied to Slew's topic in KSP1 Mod Releases
An orbital lab designed to be launched with the Luna rocket would be awesome for Down Under 0.5. =P -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Shadowsun replied to Normak's topic in KSP1 Mod Releases
Kinda surprised you all went for Mir before Almaz/Salyut seeing as single part space stations would probably make more sense to put up until there\'s docking and truly modular stations. =P Also, a launch vehicle modeled after the Proton would be awesome! -
Agreeing with the guy above me here. The fuel drainage on the Baker heavy seems sort of wrong. For me, it uses fuel from the lander first and the external tanks second. Also, the decoupler between the lander and crew module seems extremely weak. Almost every time I\'ve landed it on the moon, even a slight impact seems to cause the crew module to separate from the lander and roll off as the lander hilariously flies off into the background. As entertaining as this is, it tends not to be a good scenario for Mun landings.