Ape_Descendant
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Everything posted by Ape_Descendant
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Most recently I have done this to make my life easier - Download the Kerbal Protractor for telling you when to launch for interplanetary travel. then attach one to a little lander with enough TWR for Kerbin flight and land it on one of the helipads ontop of hte VAB (or anywhere around KSC I guess I just wanted it to look cool sat up there). You can now always switch to a craft that will give you launch windows without cluttering up the launchpad.
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Yes this caught me out last night! I had them inside the cargo bay of my SSTO and attempted to retract them just before reentry. I had flight engineer Lemgun Kerman out on EVA desperately trying to push the damn things back in only seconds before reentering the atmosphere. Suffice to say they were swiftly ripped off at around the 25,000m mark.
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How do you open docking port cover?
Ape_Descendant replied to DarkGravity's topic in KSP1 Gameplay Questions and Tutorials
Right click one of the fuel tanks then holding down [ALT] right click the second tanker. Can then press the in/out buttons to transfer fuel *Edit Ninjad :-) -
Although I do watch a lot of YouTube KSP vids, it was actually the XKCD comic that lead me to search about it. Downloaded the demo, played for about 10 minutes and then ....OMGIHAVETOBUYTHISGAMEHEREHERETAKEMYMONEY.
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SSTOs! Post your pictures here~
Ape_Descendant replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Indeed, when in doubt just attach some bits to some other bits...tis the Kerbal way. -
SSTOs! Post your pictures here~
Ape_Descendant replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Yeeeeehaaaaaa. My first ever SSTO....i am so chuffed with myself. I had an odd fuel balancing thing going on and actually had a lot more dv than KER said. Once i pumped the fuel from the front tanks to the back ones the dv remaining went up from 300m/s to 540m/s, not sure what thats all about? But....it worked.....yay me. I am so happy. And, clearly, easily pleased -
I would recommend using a mod like Kerbal Engineer Redux to be honest. Then at least you will get information of the total Delta-v produced by the rocket. As long as you can get it above 4000m/s then should reach orbit no problem. Its really tricky to work it out by "eyeballing" the rocket. Adding MOAR! boosters doesnt always work as you are just adding more mass...and therefore need more thrust...so you add more boosters...which increases the mass...and so on.
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OMG this! I put a simple processing lab/station into orbit just to fulfil a contract. It only has the little solar panels on it. I went EVA and stored the data and then kicked off the processing, then i realised that the solar panels were not pointing at the sun (as in the entire station was pointing the wrong way!) but the scientists on board were so busy sciencing that they paid no attention to future power requirements. I realised too late and now there is no power for the SAS modules to turn the thing around.
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Gimbals Fins and SAS
Ape_Descendant replied to Daveroski's topic in KSP1 Gameplay Questions and Tutorials
I have no where near that many hours but I have noticed thatI, more often than not, need to lock the gimbals (certanly on the bigger engines) to avoid the rocket attempting a hula hoop dance everytime I change direction. -
Around-Kerbin Airliner Challenge
Ape_Descendant replied to Vectura's topic in KSP1 Challenges & Mission ideas
Poe alarm tingling... -
Around-Kerbin Airliner Challenge
Ape_Descendant replied to Vectura's topic in KSP1 Challenges & Mission ideas
Steady on. They were only after some rule clarification -
You could try that but the only thing with that plan is it can be quite tedious flying planes a quarter of the way around the planet to get the sciene that way. Better, i think, is to build a simple orbital rocket which should be pretty straightforward with only a little of the tech tree unlocked. Get a Kerbal into a Polar low Kerbin orbit and pick up EVA reports from each of the biomes as they pass beneath you. Advantage of that, over the plane plan, is that you get more science from EVA in space and you can safely use the time warp feature to pick up all the biomes. Kerbal Engineer mod is another one that will tell yo uwhat biome you are currently in/flying over.
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The different areas on Kerbin count as different biomes (for example Grasslands, Dessert, Water, Highlands, Launch Pad, Runway ....). You can collect science in each of these. The same is true of the other planetary bodies (for example on Minmus you have Flats, Greater Flats, Lesser Flats and so on. E.g. if you build a "space plane" in the space plane hangar that is just a command pod and lauch it you will start on the runway, this is another biome so you can do your collection thing there. Once you have all this science you can use it to unlock parts in the Research Facility.
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MODS! MODS! MODS! What Mods do you suggest?
Ape_Descendant replied to -M-TheDoctor's topic in KSP1 Mods Discussions
Kerbal Engineer - for the Delta-v calculator and telling you what Biome you are currently over when in orbit and stuff Alarm Clock - Especially when you have several missions on the go Docking Assist - Just takes some of the hassle factor out and ithink adds more realism Chatterer - just because it always makes me smile, should be part of stock IMHO -
1.0 Ascent Profile
Ape_Descendant replied to A_name's topic in KSP1 Gameplay Questions and Tutorials
Scott Manley just put up a really good video about this which i saw yesterday: -
1.0 Re-Entry - Help!
Ape_Descendant replied to Potterus's topic in KSP1 Gameplay Questions and Tutorials
LOL. I love your careful use of scientific language here :-)