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    Sr. Spacecraft Engineer

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  1. Thanks! I can test if you want and send you screenshots. Just hit me with a dm with your email
  2. Hi Wow what awesome comunity work! I play with 4 k resolution and the normal writeiing is quite small. Is there a way to make it bigger. Like change the font size ? Thanks
  3. Thanks for this mod! Cant live without it! But: i Play with 4k and the windows and the writeing is really really tiny and i already got glases.... Could you make the font size changeable like with a slider or something ? Thanks!
  4. How to run mods: -> https://docs.bepinex.dev/articles/advanced/proton_wine.html This seems to be the way to run mods. Just found it will try it an report back. ---- OK just tested it. Works
  5. Has anybody experience with mods ? I tried to use a few but the one one i see working is the "no seizure warning" one. All others do not work. Part mods do not show up and the KER clone mod is also not in the AppBar. Do i miss something ? AFAIK there is no ckan at the moment for ksp2 to handle dependencies... right ?
  6. Hi I looked on the internet and found this: https://forum.winehq.org/viewtopic.php?t=30221 Read it but the main poaints are you need the 32 bit libs ob your gstreamer plugins and the versions of those plugins must match together. -> Check that all your GStreamer packages: gstreamer + gstreamer base+good+bad+ugly plugins (32-bit + 64-bit); are exactly version matched Works like a charm! Thanks! yeah KDE is cool because of the customization. The Audio Tab button does nothing for me if i just move the mouse out of the window....
  7. Hi I think the video thing has more to do with codecs than Unity itself. There are very good video codecs out there and it would be insane of unity to not use them. So if you can not play the video file with the codec in your normal DE the video in Unity will not play as well. Here is a good site to read some more: https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html I looked around in the KSP2 folder structure and my best guess is that they use webm files with the vp8 codec. I installed a excrementsload of codecs for other reasons and i can play those files (not from KSP2 tho as the have another header...) could you make sure to install those codecs and try again. Its maybe worth ti to install a h265 decoder also. What do you mean with barren Kerbin ? How should it look ?
  8. Hi Guys, So here is my take on the whole Proton thing... Cant wait for the linux version if it comes tho..... System: Proton: 8.02 with steam Arch Linux newest mesa 23.03 Radeon RX 6950 XT 16GB X11, no wayland kernel: 6.2.12-arch1-1 64GB RAM DDR5 (non OC) NVME CPU: AMD 7700x Little bit undervolted -15 via curve optimizer max 5.5Ghz in proc/cpuinfo I start the game directly from steam with Proton 8.02 (set in compatibility settings) All graphics on "High" /Maxed out. 4k resolution. Launch Command: DXVK_ASYNC=1 PROTON_NO_ESYNC=1 __GL_THREADED_OPTIMIZATION=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 PROTON_NO_XIM=1 eval $( echo "%command%" | sed "s/PDLauncher\/LauncherPatcher.exe'.*/KSP2_x64.exe'/" ) -screen-quality Fastest gamemoderun What works: - Video at a new Campaign start (seems to be troublesome with Proton 8.02 for others.) - Tutorials with sound, animation and video. - Build an easy rocket an launch it. Did not test further i want to wait till reentry heating is a thing. Game felt stable What does not work: - Mangohud , when i use it the games crashes when loading the KSC. I used in ingame FPS counter. - When the game loses focus it minimizes. (Useing KDE/Plasma/Kwin) - Tutorials not translated yet to other languages FPS: Menu; 60 , VAB: 80, at the KSC launchpad: 34, in flight low(cloud height): 24 in flight medium high (above clouds): 37-45, splashdown: 35 It does not feel sluggish or anything. Rockets load fast onto the pad. Even in 4k res. So Stutters. Biggest showstopper for me: - need to figure out how to scroll up and down in the VAB, Shift mouse wheel does not work anymore.... - The focus loss is a bummer if you have two monitors like me. - I want reentry heating.... The Launch command i cobbled together from various internet sources, reddit, google sheet for linux players of KSP2 (lost the link if anyone has it would love to get it!), github bug page for KSP, ProtonDB. Explanation: - -screen-quality Fastest = Seems to have a big Performance impact. From the KSP Google sheet. Confirmed in Reddit that it should help with performance. - DXVK_ASYNC=1 = Compile Game Shaders of screen, See: https://steamcommunity.com/sharedfiles/filedetails/?id=2809282853 - PROTON_NO_ESYNC=1 = Seems to break the game?, but did not try to enable it. Got this from ProtonDB Happy to got it running first. If this is fixed in 8.02 it could give a perf bump i think. More info: https://github.com/zfigura/wine/blob/esync/README.esync - __GL_THREADED_OPTIMIZATION=1 = Seems to be helping from ProtonDB, more info: https://www.phoronix.com/review/nvidia-t2015-optimizations - WINE_CPU_TOPOLOGY=4:0,1,2,3 = Unity games run with better performance in Proton/Wine if you cap your CPUs, I Guess they are not used to more in the Windows world.... - PROTON_NO_XIM=1 = Fixes input issues I did not do too much tinkering with the options. I think its worth a shot to try out esync but i was happy to get it running first. Options that i also saw but did not try out if the have a perfomance inpact: - LC_ALL=C = I guess this could be helpful in crash situations ? Any info about performance impact ? - PROTON_LOG=1 = Should not have an impact on performance - RADV_PERFTEST=aco = should be enabled by the newer mesa by default. Feel free to test some more and report back. Would love to get some hints to make it even more playable. Thanks! And Fly save
  9. Hi I got a problem with the shaders or scatter i think. when i zoom in near the vessel the stones on the mun turn black. Pictures: https://ibb.co/TqkPmT6 https://ibb.co/GV0k93T https://ibb.co/k27VZX7 If i zoom out a bit it looks normal again. See these pictures. KSP Log:https://we.tl/t-K50sayLxlF Running the Linux Version. Any advice ? Thanks! ManuxInsert image from URL
  10. Thanks i play on linux and this also fixed it! One last thing: When i load a save, the TuFX Settings are not applied and i have to open TuFX and click on Profile: Astronomers Visual pack to make it load that profile. Any idea how to make it auto apply that profile ? Thanks!
  11. Hi Guys, I could use some input. So im still on the issue with the scatter problem. Like 2 Layers and split mid screen with the black lines on the bottom. You can see it here: https://imgbb.com/n8ZQQ6J I deinstalled all mods. So now i only have Parallax and what is pulled from CKAN for it. Here is my mods: https://ibb.co/CtN0kTL List: 000_Harmony Kopernicus ModularFlightIntegrator ModuleManager.4.2.2.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree Parallax Parallax_StockTextures Scatterer ScattererAtmosphereCache Squad SquadExpansion Here is the KSP log file: https://file.io/I3TIrhWKOoF8 Any idea whats at fault here? As you can see there are no other mods to cause it. Thanks for the Help! ManuxKerb
  12. Hi Awoesome mod! I got some problem with the Shaders or something: Picture: https://ibb.co/n8ZQQ6J As you can see the screen is somehow split in two parts. When im near the vessel im seeing these black lines everywhere.... I did get rid of this after i removed the whole AVP and TUFX but i belive that Parallax does work with does mods. So it must be some setting.... Or the order in wich they are loaded... What i tried was the to switch of antializing in settings but it did not change... Can anyone give a hid what couses this ? Mods instlled: Parallax AVP Scatterer EVE Waterfall Planetshine Thanks a lot!!
  13. Its working: https://imgur.com/a/KJRnG But no clouds :-( Dont know why EVE is 1.4.2 rated.... Any Ideas ? I deinstalled SVE, SVE Clouds did work... Thanks
  14. The guys in the TextureReplacerReplaced thread say that TR will work in 1.4.2 if you replace a shadow file in KSP. I tested it and it works good to it should be possible to use AVP :-) Is Kopernikus enough or do we need Kopernikus extendet for the Proot Textures ? Thanks
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