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hardturkeycider

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Everything posted by hardturkeycider

  1. I suppose you're a master when you can't find the excersize in the excersize (much like a body builder would plateau, as in, lifting weights loses its efficacy)
  2. Part of the reason it draws us is because it is seemingly unsolvable, but only within the ideas it sits upon. Remember, that in the real world, everything just works together in some seemingly seamless way that leaves us wondering, and the only way we can refer to it is using language. Language cannot possibly describe reality to completeness, so it goes to the next best thing, which is approximation. Your thoughts are also a language to describe the world. So are mathematics. So in all, paradoxes exist only in our heads. They are interesting because they are a problem to solve, and where in reality we can use Action to create Consequence, in our heads, it's all pretty much fair game as to what follows what. It's up to the individual on how to balance that.
  3. It's *gotta* be some sort of wind tunnel, I remember Harvester writing long ago that he was unsatisfied with the current, nearly hidden stability test of angling your craft in the SPH and watching the arrows on the COM and COL change.
  4. Landings. Landings were a great learning curve. That and ridiculously ambitious projects that required tons and tons of redesign. (most often, literally tons of weight)
  5. Thank you, all Developers, for making this game! I've played it before struts were added! (and i had to put radial decouplers with fins on the inside radii of boosters to keep them from wobbling! ) You've provided me with a great outlet for my creativity and thinking, and i cannot repay the fun I've had playing Kerbal Space Program. Please buy everyone at squad a beverage on me! That being said, this is definitely not goodbye
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