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FireFaced

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  1. Yeah I've got both DR and JNSQ, so the effects are extra spicy. I suppose for now I just can't use NF pods lol. Thanks for looking into the issue though.
  2. Visually, the parts that are exposed appear to be ablative. With a heatshield on the bottom of the pod, those sections are still exposed, and overheat during reentry. My theory is that perhaps the stock reentry model doesn't necessitate the addition of an ablator module there, but with DRE it is necessary. Perhaps I'll contact Nertea.
  3. Could support for NF Spacecraft pods be added? Some of them (notably the Mk1-L 'Nereld', Mk3 'Tethys', and Mk3B 'Pandora") have segments that are exposed to heat during reentry, and visually appear to be ablators, but there is no ablator module. This causes explosion on reentry, which is less than ideal. I would contribute the patch myself but I can't for the life of me find documentation on what modules to use.
  4. I have some higher quality sounds and some programming knowledge, so I could help out with improving this mod
  5. Do you know if it would stay in place if I moved the bases?
  6. So this happens to KerbinSide with 64K. I'm using the latest version of 64K and SigmaDimensions 0.5
  7. I don't know if this has been asked before, but could you add an MM config in SigmaDimensions to adjust Kerbal Konstructs' statics?
  8. @AlphaAsh What attribute in the configs for the statics controls altitude ASL?
  9. One use would be to be using KScale2, and the KerbinSide buildings are offset, so using the KK editor to move them, and save those positions. EDIT: I've dug through SigmaDimensions, and there appears to be a formula I could follow to get the correct positions of the buildings.
  10. Is there some way to have KK override any configs that are installed with the settings changed in the site editor thing?
  11. I'm not sure. You might be on your own with that.
  12. @AlphaAsh Do you know of any 64K compatibility configs for KerbinSide?
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