FireFaced
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Posts posted by FireFaced
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The download for this seems to be down, after the KSP website was moved.
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Granted, (s)he returns to the wrong rp.
I wish I could buy my friend a good computer.
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Probably not. Once when an ant wanted to eat the chicken I was cooking, I put it next to the burner. Quite literally.
TUBM is evil
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No, no, not at all... *Quickly contacts hacker friend to pinpoint the location of that bit of your yard, then rushes off to buy a plane ticket and a flamethrower*
Is my burning hatred of spiders too much?
You've been ninja'd
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Yes.
TUBM is too old for KSP
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Agreed there. This would be an amazing yearly event. I'd love to see some more winners. There are many deserving channels.
For example, me? My guess is that the judges didn't like me AT ALL. But yeah, there MIGHT be a yearly Oscar-B, not sure who will host it, though
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I find certain things my brother says to be very annoying
TUBM is a program
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Maybe next time......
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My Twitch/YouTube logo
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I'm a kerbal.
TUBM is not a user (WHAAAT)
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Probably not
TUBM is a user.
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Nope
TUBM has better ideas than me and sal_vager
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I've used an MS-DOS terminal. In Windows
TUBM can actually think of stuff to put here.
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Nope
That statement is 50% correct.Ha ha ha ha
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I feel bad.
TUBM plays KSP all the time, but is starting to get bored of it.
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Nope.
TUBM has too many mods in his/her KSP install
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No bananas here.
TUBM is a moderator or higher
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No idea.
TUBM is sal_vager
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Cant we force it the same way we force opengl? Or KSP just doesnt support it at all ?
Yeah, it's -force-d3d11
Or at least, I think it's that
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CGI Kerbin? NOOOOOO
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+6 (-) Did someone call me?
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Definitely
TOBM (The object below me) is a user.
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1AM to 9AM? Not sure
TUBM has more than one computer (Computer is a broad term, almost every piece of electronics is a computer)
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False.
TUBM is a robot from Interstellar.
Resize a part on different axes
in KSP1 Modelling and Texturing Discussion
Posted
So, I wanted to make a patch for Ven's Stock Revamp that made the linear RCS port not stick out as much, but I guess the scale system is different. When I loaded my patch, it complained about a "," in the config, which I used to define the axes. Does anybody know how to do this for 1.0?