

Zapjohnny
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Everything posted by Zapjohnny
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Zapjohnny replied to NecroBones's topic in KSP1 Mod Releases
Oh my god, you are now officially my favorite mod author. That is amazing! -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Zapjohnny replied to NecroBones's topic in KSP1 Mod Releases
Is there any way to disable tank shrouds? I play with Ven's stock revamp and there are automatic tank-butts that get ruined by them. -
True. The user below me is me, who is replying in seven minutes to prove Djslime6764. - - - Updated - - - True. The user below me is wondering why that wasn't 7 minutes like I'd promised.
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https://voat.co/v/kerbalspaceprogram Reddit KSP alternative, it's far better but it needs users! Come on and join!
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Zapjohnny replied to Ven's topic in KSP1 Mod Development
Damn, I keep waiting for the music to start, but it won't! -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Zapjohnny replied to nightingale's topic in KSP1 Mod Releases
Oh, I have converted agency flags into DDS. Thanks for helping!- 5,229 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Zapjohnny replied to nightingale's topic in KSP1 Mod Releases
No contracts are appearing for me on x64, not even the stock KSP beginner ones. Is this related to this mod?- 5,229 replies
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Is there a way to add hydrogen and oxidizer to this?
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Zapjohnny replied to Nertea's topic in KSP1 Mod Releases
How do you add this to the game? Can you add a download? -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Zapjohnny replied to riocrokite's topic in KSP1 Mod Releases
I can't make any changes to the mod files. It says that it's being used by another process, even if KSP is closed. I can edit all other GameData files just fine. What's going on> -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Zapjohnny replied to K.Yeon's topic in KSP1 Mod Releases
This mod is utterly amazing. Are there going to be descriptions and names added for each part? -
Is this compatible with 1.0?
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
Zapjohnny replied to Angelo Kerman's topic in KSP1 Mod Releases
It's awesome that this is getting updated to 1.0! That being said, is there any way to import the textures of this mod onto the default MKS? I prefer the stockalike textures of this one. -
The link isn't working. Can you PM it?