It wont load at all Can someone help? Heres the System Config @Kopernicus Body { name = Hudutha flightGlobalsIndex = 1235 Template { name = Tylo } Properties { description = Hudutha could be a planet, too, if that planet didn't have an atmosphere. Change this text to whatever you want. radius = 300000 geeASL = 0.5 ScienceValues { landedDataValue = 10 inSpaceLowDataValue = 9 inSpaceHighDataValue = 8.5 recoveryValue = 9 spaceAltitudeThreshold = 80000 } } Orbit { referenceBody = Sun color = 1,1,1,1 inclination = 0.3 eccentricity = 0.05 semiMajorAxis = 12000000 longitudeOfAscendingNode = 60 argumentOfPeriapsis = 25 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = AngelsPlanets/Textures/Hudutha_map normals = AngelsPlanets/Textures/Hudutha_Normal } } } Heres the Config PlanetHudutha { AdditionalData { Stock = False AddAtmoFx = False AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = False AddRings = False AddParticles = False DisableOrbitRenderer = False } PQS { PQSMod_HeightColorMap { modEnabled = False } PQSCity { modEnabled = False } PQSMod_VertexHeightMap { heightMap = GameData/AngelsPlanets/Textures/Hudutha_height //Replace this with your file path heightMapDeformity = 2500 //how tall should the highest mountains be? heightMapOffset = 0 //only necessary if you're using oceans or if you get areas below 0 elevation scaleDeformityByRadius = False } PQSMod_VertexColorMap { modEnabled = true vertexColorMap = GameData/AngelsPlanets/Textures/Hudutha_map } PQSMod_VertexSimplexHeight { seed = 13245 deformity = 300 octaves = 8 persistence = 0.5 frequency = 12 } PQSMod_VertexSimplexHeightAbsolute { seed = 637926 //change this to any random number deformity = 100 //how bumpy do you want the ground to be octaves = 3 //how small do you want the bumps to be persistence = 0.5 //don't know what these do, you can try changing them and see what happens frequency = 0.8 } PQSMod_VertexSimplexHeightMap { modEnabled = False } PQSMod_VertexHeightNoiseVertHeight { modEnabled = False } } } It doesnt show up.