![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Briarknit
Members-
Posts
18 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Briarknit replied to rbray89's topic in KSP1 Mod Releases
Windows 8.1 KSP 32Bit All of the textures appear to be in PNG format. I did not modify them at all after I downloaded them from the link in your OP. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Briarknit replied to rbray89's topic in KSP1 Mod Releases
Any idea what causes this weird look when Kerbin is facing away from the sun? This is using the default high-res pack from the initial post. Edit: I tried renaming the detail file that was suggested a few posts back but that didn't seem to fix it =/ -
Now-defunct-thread-that-should-not-appear-in-google-search.
Briarknit replied to Cilph's topic in KSP1 Mod Releases
When using this mod and trying to transmit science with the Comms DTS-M1, I get "There are no comms devices on this vessel, cannot transmit data." Any reason why this would be happening and is removing the mod the only way to fix it? -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Briarknit replied to Cepheus's topic in KSP1 Mod Releases
Finally got the ship to use the mechjeb corrently however after I jettison the solid boosters and turn on AR202 and turn mechjeb off, the ship starts rotating out of control and AR202 sits at 'awating liftoff' even though im already in space =/ -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Briarknit replied to Cepheus's topic in KSP1 Mod Releases
Nice updates Any sort of news with my particular issue? Or should I just wait for 1.4.2 and download the most recent version of mechjeb (latest version only works with 1.4.1 and im stuck at 1.4 -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Briarknit replied to Cepheus's topic in KSP1 Mod Releases
Forgive my ignorance, but could you explain gimbaling? -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Briarknit replied to Cepheus's topic in KSP1 Mod Releases
Ok, heres a video of the thrusters I am using along with a launch without SAS and one with SAS. Sorry about the cut-off on the top and bottom, its late and I forgot to set my dxtory settings As you can see, the thrusters you provided in the pack only have ~ 87 max thrust. Im assuming im doing something wrong here though... http://youtu.be/FZVgQdqJ4PA?hd=1 -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Briarknit replied to Cepheus's topic in KSP1 Mod Releases
Hmm.. How much thrust does that have and what configs do you edit? -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Briarknit replied to Cepheus's topic in KSP1 Mod Releases
I did, and I finally got it to not flip over on launch, however it now will always gradually tilt back towards the ground as it approaches 10000 meters. I\'d say at around 7000 meters the ship is totally level with the ground and after that its all downwards. This is with both SAS enabled and SAS disabled on both runs, and with the mechjeb at 89 Pitch at 1000 meters. Also, what liquid engines do you use? Your video doesnt really show clearly which engines you use and I\'ve had to simply guess and check with every engine I have. Each one that 'works' either does what I\'ve stated above or it overpoweres the SRB\'s and flips the opposite direction. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Briarknit replied to Cepheus's topic in KSP1 Mod Releases
Is there any way to get the ship to take off without flipping backwards because of the unbalanced weight of the craft? Since the thrust is not in the center and on the external fuel tank, my space ship flips backwards and crashes into the ground at launch no matter what I have enabled (SAS, mechjeb, etc). -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Briarknit replied to Normak's topic in KSP1 Mod Releases
So are you actually 'docking' with the parts or just matching their orbits while touching them? -
My latest build is pretty big, so much so that it always hits the launch tower whenever I try to spawn it in during a launch. This of course causes everything to break and my ship to blow up, so I was wondering if there was any way to launch from a different, more open, area?
-
Once I got past kerbal's gravitational pull, it was smoooooth sailing