I started a new career in KSP 1.0 on hard difficulty, been having fun with it but I've came across some non-gamebreaking issues, that are still rather annoying; 1> After loosing my first pilot in a freak re-entry accident, the game started assigning an engineer as a pilot (the first kerbal in the list) each time I create/load a new ship, and I kept having to recover the launch to change to a pilot after finding out I couldn't activate SAS; I had to edit the persistent.sfs file to put a pilot first in the list again. Kerbals should be re-orderable at the astronaut complex. 2> I use an absolute throttle control (on a Logitech flight stick), and it works fine except on launch, the throttle is always set to 50% instead of the current position of the throttle; I have to wiggle the throttle to get it to update. If an absolute throttle control is available, it should set the initial throttle from the position of the control. 3> The error margin on placing satellites in orbit is way too generous. As soon as I get anywhere near the right orbit, the last one accepted at maybe 5 degrees off. the guide disappears as the task completes and I'm left unable to fine tune the orbit further, if I so choose. On hard difficulty, it should require a lot more accuracy, maybe a 0.001% error margin! A setting for this is requested. 4> This last one is more a personal opinion, but on hard difficulty the science income may be a little too reduced (at 60% science income.) Generally it makes science more of a grind, rather than hard. Of course this can be adjusted when starting a career, I just thought I'd mention. 5> With a level 1 tracking station, there is no way to switch control targets via the map. So it is an annoyance that you have to go ship>space center->tracking->ship, due to load times. 5a> You can't go directly to the Tracking station from flight/map, you can't hide objects on the map like you can at the tracking center, and you can't set a body you're near as a navigation Target. This all could be streamlined. 6> Please try and fix for the above, thanks.