Hi guys, I love this mod and thanks for all the work you've put into it. I have one problem though and for both Jeb and Bill, currently orbiting Duna and scratching their heads; for some reason the harpoon just isn't playing ball. At first, I "ejected" the harpoon from a winch situated on the nose of a rescue vessel and successfully harpooned and attached a stricken vessel that was firmly secured. However after time-warping to anything other than 1x, the attached vessel began to drift away. Coming back out of warp would snap the attached vessel and harpoon back to the rescue ship so fast that at times, it would cause a violent, explosive collision. Since reloading prior to the explosion and when I was just about to fire the harpoon again, I've found that firing the harpoon this time is not embedding into the target vessel. Instead it just bounces off! I don't know what's going on here but this has worked for me on two other occasions and suddenly, the harpoon just dings right off the targets surface and flails about madly while I try to retract the cable. Often then it won't align and can't dock with the winch again.. Ramming the vessel with the harpoon isn't working either; it just bounces off.. Using the latest versions of everything at the time of writing. 32-bit executable on 64-bit Win7. Any ideas? I'm close to sending out a rescue mission for the rescue mission, so I can attach a newly researched magnetic clamp; hoping that will work instead