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KSP2 Release Notes
Everything posted by Mike-NZ
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Someone needs to control the ssp thread... whats the deal? I have 2 people lined up if you cannot do it sampa and spoc...
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Realy...? Well Neither are kerbals.
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just finished the control surfaces and aero. still need to do: wheel bay door animation. interior. flaps/speed brake aero tune but here it is anyway: https://www.dropbox.com/s/1xi4t1acaka06sy/X1Mod.zip?dl=0 - - - Updated - - - This thing is a super agile stunt jet right now. crazy fun.
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(its the X-1 by the way) almost done
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Sorry for delays. Anyway. simple little model: add to the collection
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until the forum is back in progress and run by management, I need to upload a patch to somewhere to fix non working RCS (incorrect transform name) https://www.dropbox.com/s/5hk7tic0cjq3a2c/OrbiterUpdate.zip?dl=0 this also adds Enterprise model and texture into the orbiter as a switchable item (removing the need for separate model) However, this means it has all the attach nodes and fuels of the standard orbiter. its up to you on how realistic you want the game to be... pics because no one else is uploading any for updates
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rules and priorities: 1. personal issues to be sent via PM only. 2. error template to be used, posters to be directed to/given the template. 3. priority list to be created/maintained. ==================================================== PRIORITIES. (Main focus or important work/fixes) 1. 2. 3. Side Projects: * * * extra offered work: * * * ================================================ - - - Updated - - - this is my suggestions. that said, I will leave the forum and have management maintain the content and contact me off page to resolve issues or tasks to be undertaken. I can be contacted via PM or through Sampa/Spock or just posting on the addon page. im sure this can be maintained with a bit of effort.
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maybe this for a form to fill out, for page one and to copy paste on forum: ===================================================== ERROR REPORT LOG KSP Version:......................... SSP Mod Version:............................. FAR/Realism Overhaul (yes/no)................................. Basic error description:................................... Details (please state possible cause if possible):............................. ======================================================
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I now have ALL the vehicles and parts for eyes turned skywards. there is a lot. anyone interested in getting this working let me know
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
Mike-NZ replied to Tristonwilson12's topic in KSP1 Mod Development
did I send through baikonur site yet? still have it. with textures and colliders... just no buildings. that's where I left it. -
interesting flying contraption. will it work in space? fly to the mun! and I just had to put this in. its my car! hehe.
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Makes sense to make a realistic x-1 if we are going from the start to current. I will see what I can come up with.
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feel free to help out by sending through to my PM any pics or whatever of specific things you would like to see modelled onto the newer orbiter. Details small or large. Im not too experienced with shuttle knowledge. Shame I havent had the chance to see them in RL before. I have got a few images of the orbiter at ksc so far (so awesome). Looking for more
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I think since its not in ksp yet I can keep it to myself for now. Not until I have had a think about what im doing with it and a discussion with Jeast for different reasons. When I get to the final stage we can do some tests and whatnot. For now we will keep up with this model that is claimed by many people. I think we can keep it going and not replace it. Just have a newer one. Fresh start, new model for people to fight over if I leave ksp modding