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Mike-NZ

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Everything posted by Mike-NZ

  1. orbiter lights update: removed due to confusion (put these into the Space_Shuttle/parts/OnePiece folder)
  2. Realism Overhaul update: Far tweaked. ET COM adjusted to inline with SSME ascent rotation easier ascention pitch more stable to do: booster nosecone separation fix orbiter rescale fix
  3. LOVE IT! I will have to send you the updated 747. its animations and better textures will amaze you! (maybe) - - - Updated - - - ok I need feedback (and happy I now have instructions = FAR/RO) the shuttle keeps its speed up during re-entry so much that it keeps shock heating for longer right? need to know what to adjust. also where are our testers - - - Updated - - - starting RO/FAR now
  4. not sure what I should be doing.... finished with the tug, guess I can continue with dreamchaser and gantry. maybe FAR/RO?
  5. yes and yes. however FAR/RO version is under testing. (1.6x larger) what is needed: booster strength adjusting (too strong) FAR aero tweaking. keep an eye on this thread throughout the weekend for progress. I can send you the patch if you want it but re-entry and landing may be troublesome - - - Updated - - - Follow me, Mr shuttle!
  6. as long as you have the extra mods in the download installed. I know tweakscale and sometimes Infernal robotics can cause that engine problem did you install the moduleRCSFX mod. very small size mod. also animations problems, which can relate to not having firespitter. - - - Updated - - - ok so update: I had cabin lights and cargobay as different selectable options but reverting back to one. also optimized bay light. im fussy
  7. yes. however it will be replaced with the updated model with new textures. the plan is to have it as a right click mesh switch option in the main shuttle. so you can just switch to it - - - Updated - - - crew compartment doesn't fly right now? EDIT. mis-read it. will check - - - Updated - - - if we are to improve on this mod we need detailed information sampa can we have a template on page one like this: for reporting issues we need the following: KSP version________ Mod version________ FAR/ Deadly re-entry? yes/no main issue:_______ Detailed description:__________ - - - Updated - - - looking at that image, your game doesn't seem right. texture quality way too low? also you seem to be missing a mod. that's why your RCS is working in the VAB - - - Updated - - - for the crew compartment(airlock) issue: it may already be attached but is rotated 180 degrees INTO the shuttle. zoom into the cabin to find and select it I remodeled it so rotation may be off - - - Updated - - - are you using an old saved craft by chance? try new one in download or rebuild it
  8. thanks. I am aware of this but work on the 747 is on hold. actually I have a completely new remake of it coming soon - - - Updated - - - sampa can you place somewhere some information stating the onepiece is no longer part of mod and must be deleted? - - - Updated - - - the tail has the control surface built in and the old separate rudder piece AND the ONE PIECE SHUTTLE has been removed hope this makes sense
  9. inbuilt lighting! yes, only pink available! (pink used to better show light effect)
  10. Awesome. Lighting is done. 2 spot lamps, cabin light, and a marker light at bottom of cargobay. - - - Updated - - - Tonights work: Release tug for tests. Crawler wheels Dreamchaser
  11. If you want to hold off on the download a bit longer I can add the lighting to shuttle. Saw some youtube videos (so cool) and looks like they could use some
  12. Cool. Check gimball speed it more suitable. Doesnt flick fast like it did - - - Updated - - - Also its takeoff speed... is it too fast? Forgot also to time the booster burn time
  13. Focus mainly on aero, i want to get it right. Also test the airlock dockport.
  14. The previous link will be the same as the new link... if you are using tue github release. Also as always, I recomend our testers check it out for problems. Changelog was posted here yesterday
  15. yes they are working on it i think - - - Updated - - - will be good for realism after landing or for videos
  16. got kinda bored here so i played around with this.... .....YES - - - Updated - - - it drives and steers. has node that is connected to shuttle but obviously it doesn't operate like a trailer like that. stays rigid. KAS will be good for pulling it - - - Updated - - - and i will put on good textures at some point
  17. its a big undertaking to redo ISS. also for the launch vehicles, there are other good looking mods out there
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