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hendrack

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Article Comments posted by hendrack

  1. 10 minutes ago, m4v said:

     

    Squad's patches won't address the issue. We have a broken game in Linux, and will remain broken until dunno how much time because the fix has to come from Unity, all because Squad decided to go ahead with release that was known to be broken in the first day of the pre-release. You call that acknowledgement? Squad pretty much ignored Linux on this.

    My game is not broken in Linux, I am enjoying 1.1 quite well. There are bugtracker tickets for some linux issues, so that's hardly ignoring when they did not fix it in the first patch or have to work out some other way if its an Unity issue. They had to make an engine update some time, and everyone who believed this would be without issues or bugs is simply naive and should have kept a 1.0.5 backup, which runs perfectly fine with zero crashes in linux. Given that I got something like 1000 of hours of fantastic gameplay for 40 bucks I am grateful Squad is actively developing this game further. If KSP had been a Paradox game they would have called something like 0.90 final release and moved on to the next game, with no patches at all.

  2. 4 minutes ago, m4v said:

    ... and I wasn't talking Linux vs Windows performance issues, something that KSP also has anyway.

    Me neither. My point was comparing two games with Unity engine issues. One company has not considered this performance issue to be a problem at all for two years, while Squad is rolling out patches.

  3. 1 minute ago, m4v said:

    I beg to differ, Squad was responsible of doing a release that was known to be broken in the other platforms they support, this "is Unity's fault" is a sloppy excuse for that game that cost 40 bucks and is out of early access. Cities Skylines also uses Unity5 and I don't have to look for bug reports and workarounds in order to get the game running.

    I beg to differ too, since Cities Skylines has some serious performance issues under Linux, which is most likely to be a unity issue as well. The difference is that the CS:Skylines developers don't give a single **** about that. :D

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