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Everything posted by Tbone2142
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Well I'm not sure exactly what to do. I do have some weapons in mind (particularly from Ace Combat X) but I don't know how easy/hard they will be to code. I'll probably make a new model for the XAGM, mind you I've never modeled anything before so idk how that'll go but we'll see... The weapon I want to try and create though is the Shock Wave Ballistic Missile (SWBM for short), Don't give your hopes up on it though, but I'll try!
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On the ground targets it's just BDArmory and stock parts For the aircraft I used BDArmory, Adjustable Landing Gear, B9 Procedural wings, BDs F22 cockpit and that weapons bay, the rest is stock Huh, fancy that.
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Yup, that's me.
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Alrighty! I've added a licence and uploaded it to spacedock!
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Sorry guys, might take a while to re-upload the download as I can't access spacedock right now. It should hopefully be up in the next 24 hours or so, thanks.
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Ah, OK. I'll get to that when I get back home, thanks.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
No, it's actually from Ace Combat X: Skies of Deception. It does sound similar though... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
@BahamutoDG'day folks, I'm back and have updated my XAGM missile to the latest version of BDArmory! Go to forum thread for download. for further info or questions either check out the video or go to the forum: -
Download: http://spacedock.info/mod/389/Tbone%27s%20XAGM The XAGM is designed as a top-attack GPS guided Air-to-Ground Missile so you will (almost) always be able to hit any ground target that's behind any cover, provided you have it's GPS co-ordinate. I'll let this video do the talking... Also, for anyone wondering where I got the weapons bay from, it's a mod called Red vs Blue by Scoundrel and can be found here: Licence CC-BY-SA
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
If you're looking for vehicles you can find my aircraft here: http://forum.kerbalspaceprogram.com/threads/130444-Tbone-s-Modded-Replica-Sci-Fi-Aircraft-Ground-Vehicles%21 I'm still working on updating my ground vehicles and I have some new weapons in the works as well, please note that most of my aircraft require other mods, you'll find a mod list at the top of the forum. -
Ah, ok. I understand what you're saying, I'd rather you have fun and further develop the mod than have to incorporate every single idea that I have. I didn't intend my ideas to be a necessity for the mod, I'm just the kind of person who likes to get ideas out there. Believe me, I would love to make these things myself, while I'm not bad with the coding but terrible with large 3D models (and I also have plans to make weapons for BDArmory). But, with hints that there might be military hull in the future, I'm happy with that and I'm quite interested in what you have to bring next. cheers. P.S. How do I embed a link into my signature picture?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
Hmmm, I've been thinking. Since so many people have been asking for tutorials and help with using the weapons, I thought I might make some in-depth tutorial videos on just about everything. So, that being said, Baha and fellow mod users, what do you think? I'm willing to make tutorials explaining how to use the weapons and systems. Also, if I do go through with this plan don't expect anything too soon since I really only have spare time on weekends, anyway tell me what you guys think. -
Fengist, I don't want to be pushy or anything, but do you have any plans for adding proper naval hulls and bridges, or even a 'stealth' hull from a zumwalt class or LCS? if so any ETA? also, here is some inspiration:
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
Hey guys! Just for anyone who's interested, I've updated and created some new aircraft! I know some have been waiting, so here they are! : http://forum.kerbalspaceprogram.com/threads/130444-Tbone-s-Modded-Replica-Sci-Fi-Aircraft-Ground-Vehicles%21 Also, I'm still working on fixing my XAGM for the new update, It's doing really weird loopy things, I just need to find those 'goldylox' settings for it and all should be good... hopefully. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
*Breaths in really heavily* YYYEEESSSSSS UPDATE!!!1!!!! On a serious note: I'll be making more videos and crafts now. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
The additional buildings is a mod called Kerbin Side. and the enclosed SAM silos are scaled down (with tweakscale) Lack Luster Labs (LLL) cargo bays. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
So I've been getting a few requests for my craft files... So Here they are! http://forum.kerbalspaceprogram.com/threads/130444-Tbone-s-Modded-Replica-Sci-Fi-Aircraft-Ground-Vehicles%21?p=2115792#post2115792 -
So I’ve had many requests for some of my crafts… So, here they are! Please note: I will upload more files in the future, but for now here's what there is. Mods: IMPORTANT Lack Luster Labs (LLL) <-- Shouldn't need this for aircraft Infernal Robotics/Magic Smoke Industries BDArmory P.E.W (BDArmory addon) http://forum.kerbalspaceprogram.com/threads/117635-WIP-1-0-2-R1-P-E-W-%28A-BDArmory-Addon%29 <-- You shouldn't need this for the aircraft BDynamics Adjustable Landing Gear Kerbal Attachment System (KAS) <-- for ground vehicles Kerbal Inventory System (KIS, KAS needs it) <-- for ground vehicles Tweakscale Quiz Tech Aerospace Flag Decals: http://www.curse.com/ksp-mods/kerbal/222813-flag-decals-v2-3 B9 Procedural Wings OPT Space plane parts Mk2 Stock-a-like Expansion Throttle Controlled Avionics-TCA (makes flying VTOLs really easy.. and you kinda need it) https://kerbalstuff.com/mod/510/Throttle%20Controlled%20Avionics%20-%20Continued Notes: I'm still working on updating the ground vehicles, I might have another separate forum for that. But for now here are some aircraft! Also I am still trying to get my XAGM to work with the latest version of BDArmory, it's doing some weird stuff at the moment. So I've taken it off all my craft, for now. If something is not right on these craft or something doesn't work, let me know! There is still more to come! and a video! just a bit more tweaking for some of them.... UPDATED! Download!: http://www./download/b05g5eg395wcuhz/Craft2.0.rar Some of the following aircraft come with different variants. also some planes might get a bit sluggish if you put a crapton of weapons on it, the Fenrir is a special one though.... it really only loses a bit of speed. Aircraft: (note the A10 was originally eorin's, I just modded it) Ground Vehicles: Coming soon... Here is my XAGM missile video (outdated):
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
Hey guys! Just finished developing a new weapon! The Advanced Air-to-Ground Missile (XAGM). This is a top-attack missile designed to take out hard to reach targets amongst tight areas and between buildings where normal ground attack weapons could not reach. Here's a demo video that pretty much explains it. DOWNLOAD!!: http://www./download/cr00yn3n08eqv8d/XAGM.rar Also, for some reason the missiles have two smoke trails. I dunno why. Oh and thanks Baha for your suggestion. Could you also make a link to this weapon please? Just call it Tbone's XAGM or something. I'll make a whole pack later on (and have a separate thread for it) with more fictional weapons. I might even make my own models. But for now, here's my first weapon (basically a tweaked and re-textured maverick). Enjoy! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tbone2142 replied to BahamutoD's topic in KSP1 Mod Development
That's alright mate, the video was really interesting. I'm not an expert on these things anyway, I'm only starting to learn how electromagnetic waves work (grade 11 Physics). And Bahamuto, you're doing a really good job on this mod, I'm really curious about the code you put into this, I'm also studying IT, but I'm stuck with having to use Visual Basic 2008.