First and foremost: welcome back Macey Dean! Man and I though I'd never see this day, suck it past me! you were wrong! Now before we get to business I would just like to introduce myself. I am Icepack, or Isaac if you prefer. I am the CEO of Icepack Spacure Industries or I.S.I. and this will be my first craft submission, but most certainly not my last! We at ISI have been developing crafts since a few months before the questionable Spirtwolf/ Hanland confrontation over Laythe. This confrontation was perhaps what caused the biggest, and most decisive change in company policy. ISI was originally a small and neutral company, dedicated to exploration and scientific discovery. In order to advance the scale of this goal ISI put a staging satellite on the far moon of bop, far away from any of the major corporations. Due to this distance this a very desirable site for ISI to be able to continue it's activitie+s mostly undisturbed. Although Hanland had other ideas apparently, and during the build-up before the Laythe confrontation, quitely took the station, it's resources no doubt one of the reasons Hanland was able to massive such a large fleet. While they had planned to make the space's destruction an accident they were unaware of the hidden security cameras, with a live stream straight to ISI. In other words the crews murder was broadcast straight to the KSC. Ever sent that day ISI has permanently put it's exploration dreams aside, and although a small company, we are determined to do our part and decidedly committed. Ship- Medium defense fighter- Zealont Company- Icepack Spacure Industries. Allegiance- Spiritwolf Part Count- 127 without launcher, 212 with launcher. Craft file- https://www.dropbox.com/s/jbwgnhggr9ah7pp/Medium%20fighter-%20Zealont%20MK_II.craft?dl=0 Operation Manual 1. Toggles Nukes. 2. Toggle Poodle engine 3. Toggle Solar panels 4. Toggle antenna Launching: When Launching keep the external engines at 2/3 Thrust (you can see what I mean in the screenshot) and continue flying straight up, dropping tanks/ engines as they run out of fuel. Once you reach the 9k mark begin to move the ship towards the 90 degree point on the navball, do this slowly, the ship is a little top heavy and tipped over when I had two external sets of engines. It is far more stable now with the three but it is certainly worth having RCS on for this bit. Next simply fly until your ap is at the 80k mark, watch your engines at this point as they shouldn't overheat but hey, you never know. Switch to full throttle once the external engines are gone and you can shred the shell whenever after that. The only reason I'm including this tutorial is that I don't know how the launch stage will work using any other launching method, it shouldn't have any issues. Proof of flight: http://imgur.com/a/znQ8A