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Gryffyn

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    Curious George

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  1. Thank you very much Nereid! I didn't know cs-file was source code. I was already aware that when installing a mod source code was not needed but I have always seen a source folder, as you described, with other mods I use. Again thank you for educating me on this subject. Just wondering though does cs stand for code-source then? No matter. lol!
  2. I have a quick question. I downloaded this mod from SpaceDock. I transferred the file from the GameData folder but there is also a CrewLight.cs file that is outside the GameData folder. What do we do with this file? Does it transfer over into the games GameData folder or does it just transfer over to the base KSP folder? Or do we not do anything with it at all? Other than that I am very excited to use this mod! Thank you for your work!
  3. I am playing a heavymod game. It (the game) has been running very smoothly and I have not had any problems what so ever. The other night I was flying a Command Pod to my space station. I docked just fine, transferred my crew, then undocked and as I fired my rcs retrograde I noticed that the game started running real laggy. 1 in game second would take 3 or 4 real time seconds to pass. I figured my heavymod setup finally caught up to me or the high part count. Wasnt that worried about it. I went ahead and painfully waited for my craft to get out of physics range of the station to see if it would speed back up to normal but it didn't. Again I went ahead with my rentery and landing in Super Happy Fun Time Choppy mode. It was late so I was going to shut game down and troubleshoot the problem the next day and when I was at the title screen I noticed that the rotation of Kerbin was choppy and as the kerbalnauts moved across the screen they were choppy too. I closed down the game and then reloaded it up and the choppyness was still there. I made a brand new sandbox save and loaded it up, built a small rocket and launched it, and it was real choppy as well. After all this narrative my question is this. Even though everything was running completely flawless, could it still be mods that cause everything, even the title screen, to run perma-chop? Out of the blue? I've dealt with high part count, and over-mod issues before. I'm not new to it, but this just feels different and I don't have the knowledge base to begin troubleshooting coding or physic time rates and such. I will start the long process of kicking mods out but I just don't see that being the problem. I haven't added anything new mod wise for a long time, not even any updates for my mods, and as I said before everything was running great, then BAM.... I'm stuck with perma-chop. If anyone has ideas I am all ears, otherwise, if I am lucky enough to find the problem on my own I will let ya'll know. I may try a clean install first with what I call my "Base Mods" first and see what happens. (Base Mods are ones I can't live without like Navyfishes' docking indicator and docking sounds. Mostly just fluff stuff...... er wait why am I rambling I'm sure ya'll don't care and I have work to do! lol)
  4. I have had this problem with docking ports as well. I started using the shielded docking port on my crafts and when it comes time to undock instead of clicking undock I click the option to close the shield. This causes the docking port to force undock and problem solved. Just figured I would throw this out there. I will def go check out the stock mod fix thingy or whatever it is called (Im too lazy to scroll up but dont mind typing all this extra stuff out. lol).
  5. Thank you for your explanation. It was very informative. This community is great! Very friendly and helpful. Now time to go launch my next space telescope! This mod has been awesome so far. No more dead space craft once I return to them or come out of time warp!
  6. I'm new to posting in the forums so I hope this isn't breaking any rules. I have a question about the install of this mod. The source folder that is mentioned to be included inside the Gamedata folder... does it have to be included inside the Gamedata folder in the installed game as well. Other mods I have used have had a Source folder outside of the Gamedata folder so I have added a Source folder myself under the main directory and that is where I put any Source contents from mods. Am I misunderstanding in doing this, or does this mod install differently and I keep the Source folder inside Gamedata?
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