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electroconvulsivo

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Everything posted by electroconvulsivo

  1. I always thought the point is to check out that you are not doing some unpleasant thing in our computers with a "black box". But it doesn't really matter as I am using your binaries, not going to rebuild the dll's... If the bosses said nothing so far, I guess everything is fine. More important than that: I've found a nasty bug! Playing in Debian x64 there's an incompatibility with Kerbal Inventory System (KIS). You just cannot attach something to your Vessel, it is dropped as if you used the "drop" option instead of "attach" (x key) option. [LOG 01:28:49.997] [KIS] Move part & attach[LOG 01:28:49.997] [KIS] Attach type : Surface | ID : srfAttach [EXC 01:28:49.998] NullReferenceException: Object reference not set to an instance of an object OLDD.EventProcessor.OnPartCouple (FromToAction`2 action) EventData`1[GameEvents+FromToAction`2[Part,Part]].Fire (FromToAction`2 data) Part.Couple (.Part tgtPart) KIS.KIS_Shared.CouplePart (.Part srcPart, .Part tgtPart, System.String srcAttachNodeID, .AttachNode tgtAttachNode) KIS.KISAddonPickup.MoveAttach (.Part tgtPart, Vector3 pos, Quaternion rot, System.String srcAttachNodeID, .AttachNode tgtAttachNode) KIS.KISAddonPickup.OnPointerAction (PointerTarget pointerTarget, Vector3 pos, Quaternion rot, .Part tgtPart, System.String srcAttachNodeID, .AttachNode tgtAttachNode) KIS.KISAddonPointer.UpdatePointer () KIS.KISAddonPointer.Update () I may supply the full log and anything else if needed. Thanks and Salud!
  2. Ausgezeichnet! This, together with some other mods, helps to improve the sense of immersion of a hardcore carrer. Personally, I've been waiting for something like this for a long time! A thousand thanks. PS: you need to make the sources available: http://forum.kerbalspaceprogram.com/threads/87843-Forum-Rules-Add-on-Posting-Rules-August-21st-2014
  3. I play with a billion mods as well, but did a fresh install just to help debbuging the issue. But for me, the CoL never works, it is allways stuck and I have been finding the same problem with all the versions of FAR for KSP 1.xx. And I do confirm the "non existant" aerodynamics during flight. I've tried to fly a random stock ravenspear, it cannot take off even at the end of the runaway with a speed of +250 m/s. But I can launch properly, or at least it seems so, a rocket from the launchpad. I may post another log if needed. Salud!
  4. Hi there, i took a look at the last few pages and I saw that there are many bug reports but none like mine. I hope it is not duplicated. Fresh install with nothing else, just FAR, MM and ModularFlightIntegrator; all extracted from the ziped file in OP. KSP 1.0.2 in a Debian x64. The problem is that I cannot build a plane, or whatever, because the blue spherical marker (CoL) doesn't follow the wing part. It just appear, without the arrows, near the CoM marker and doesn't move arround. It happens both, VAB and SPH. Log File: http://m.uploadedit.com/ba3d/143223130139.txt Thank you for your time, efford and consideration. Salud!
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