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NickWalker12

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    Curious George
  1. Any news on this? Currently, debris will be deleted if: -They are more than 25km from the selected craft. -They are inside the atmosphere. -They do not have a command module attached. I assume KSP did this to improve performance, and not as a gameplay decision. I have a few ideas regarding implementation of a fix: 1. Specify despawn distance in Km. Despawn distance can be MUCH higher, and should be editable via menu. Bare in mind that spawn and despawn distances can be dramatically different. I.e. Setting a despawn distance of 500km will NOT cause all satellites in LEO to spawn. It just means that spawned parts will persist for 500km. Spawn distance can remain 12km (or, even better, allow manual editing). 2. Manual Spawn/Despawn. Allow users to manually spawn/despawn parts. Or even a "Persist" option on the focused part in the flight UI. 3. Save, don't despawn. After de-staging, allow players to jump back in time and take control of a detached stage. Passive-mode only would suffice. I know Unity's physics is non-deterministic, so a live replay feature would be required for this and no interaction between separated parts could happen in replay mode. This feature would be really handy with a Pause button / Freeze Time button. This would allow players to jump from one craft to another and have a slightly easier time controlling both (or many).
  2. Why not just allow fairings to "close" on another part? Current.....|....Solution ....../\.......| ...../..\......| ..../....\.....| ...|./a\.|....|......./a\ ...|..|....|....../\ ...|.[c].|....|.....|.[c].| ...|.\d/.|....|.....|.\d/.| ...|.[e].|....|.....|.[e].| ...[...f..]....|.....[..f...] ...[..g..]....|.....[..g...] ...[..g..]....|.....[..g...] ...[..g..]....|.....[..g...] KEY a = Command Pod (Stage 0) b = Science Bay / Misc (Stage 0) c = Fuel Tank (Stage 0) d = Engine (Stage 0) e = Stack-Seperator (Stage 0 to 1) f = Fairing Base (Fairings are Red & Green) (Stage 1) g = Fuel Tank (Stage 1)
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