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Leatherman

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Everything posted by Leatherman

  1. Loving this mod since the new update, seems to be working perfectly. Gets a bit choppy here and there but that's probably just my poor PC melting I use a ton of other mods. Soaring high over the skies of Titanus, even air braked into the atmosphere.
  2. I just launched 3 survey probes in orbit around Kerbin with no problems. Could it be your scanner is over heating you said it only happens at high speed, and it doesn't seem like the stock fairings are perfectly air/heat tight? I know I've had stuff over heat inside one before, just a thought.
  3. No problem, hope it helps speed things up. I have an idea in my noodle, not sure if it would be possible but since you seem to have one of the most well rounded planet mods I'll throw it your way. Would it be possible to add comets, asteroids, etc. That are only visible and therefor land-able during certain phases of the star system, i.e years like how halley's comet only comes by once every 75 years. I think it would add a great challenge to the game figuring out when to launch to rendezvous. Not totally sure how you'd handle landed craft on them while they were elsewhere in the galaxy, maybe just remove the ships from Tracking station till the time is right? Probably not though. I'll be hitting the stars again a bit today, so if I find anything else I'll let you know.
  4. Hey bud, just something I noticed. I've been playing around with this just about all day and it seems the planet Titanus is a little buggy. When I approach, it's almost as if the atmosphere jumps in all of a sudden and the sudden dramatic increase in pressure tears my ship apart. (My poor Kerbals, well we just won't mention them to the others.) I get the sense it's suppose to have some extreme pressure I was looking foreword to the challenge. I did manage to make it to the ground on 3 attempts in one piece and right around 8,000km above sea level I noticeably hit an "invisible wall" actually stopping my lateral movement altogether even though my NavBall showed I was still moving across the ground. Right after I made landfall I violently tipped over every time and exploded, the debris from the ship would go careening off into space at warp speeds. This all only seems to be a problem on Titanus, the rest of the planets seem to other them minor glitches like terrain shifting be land-able at least. Hope this helps. I'm sure you don't have time to test everything, on every planet, every patch. I'm running the game in 64-bit with about 5-6 rather large mods(MKS/OKS, Karbonite, KIS, etc.)The game uses quite a bit of memory around 6-7GB but I have not had any crashes all day. other then when I slam in to Astrid, damn thin atmosphere. I know you said your not testing x64 but thought I'd mention. 750+ parts 6 individual pieces, still getting a respectable 25 fps. All in all the mod is pretty awesome, best I've come across for adding planets. I've put (not proud) 1,700+ hours into KSP and this is exactly what the game needed for more of a challenge, Now I have to go figure out how I am gunna get Jeb home from all the way over their where you moved minmus. Awesome! Hats off
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