Hey bud, just something I noticed. I've been playing around with this just about all day and it seems the planet Titanus is a little buggy. When I approach, it's almost as if the atmosphere jumps in all of a sudden and the sudden dramatic increase in pressure tears my ship apart. (My poor Kerbals, well we just won't mention them to the others.) I get the sense it's suppose to have some extreme pressure I was looking foreword to the challenge. I did manage to make it to the ground on 3 attempts in one piece and right around 8,000km above sea level I noticeably hit an "invisible wall" actually stopping my lateral movement altogether even though my NavBall showed I was still moving across the ground. Right after I made landfall I violently tipped over every time and exploded, the debris from the ship would go careening off into space at warp speeds. This all only seems to be a problem on Titanus, the rest of the planets seem to other them minor glitches like terrain shifting be land-able at least. Hope this helps. I'm sure you don't have time to test everything, on every planet, every patch. I'm running the game in 64-bit with about 5-6 rather large mods(MKS/OKS, Karbonite, KIS, etc.)The game uses quite a bit of memory around 6-7GB but I have not had any crashes all day. other then when I slam in to Astrid, damn thin atmosphere. I know you said your not testing x64 but thought I'd mention. 750+ parts 6 individual pieces, still getting a respectable 25 fps. All in all the mod is pretty awesome, best I've come across for adding planets. I've put (not proud) 1,700+ hours into KSP and this is exactly what the game needed for more of a challenge, Now I have to go figure out how I am gunna get Jeb home from all the way over their where you moved minmus. Awesome! Hats off