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Lock-Os

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    Bottle Rocketeer
  1. https://www.dropbox.com/s/ms1yoaman24mi6r/Player.log?dl=0 Does this work? Sorry it took so long to find, the folder was hidden.
  2. I installed this mod and double checked the Install path and required mods were instaled but other than the basic camera I can't get any of the parts to show up in the game? I saw something earlier in the thread about a similar situation and tried that fix and it didn't seem to work.
  3. Problem solved! Removing the sciencedef file still allowed me to get the science. Go figure.
  4. Well, that's the thing. I uninstalled ALL of my other mods and just installed stock KSP and Scan Sat and I still ran into the same problem. Installed all my other mods and uninstalled Scan Sat and the game runs fine. When I installed Scan Sat and removed the Science def file, I was able to preform science once again.
  5. Hey Guys, I've been wanting to get back into KSP and I've noticed something rather odd. After a few hours of playing with my installed mods, I've realized that the ScanSat mod makes me unable to preform science. I've isolated the problem down to this one mod. I've uninstalled all other mods and just Scan Sat and I am unable to run any experiments. Installing all other mods allows the game to run fine. Right clicking on parts or going through the part selector in vessel viewer does not allow me the option to run science experiments. Oddly, removing Science defs from Scan sat seems to solve the problem, but then I wouldn't get the science I want.
  6. Hey Guys, I've been wanting to get back into KSP and I've noticed something rather odd. After a few hours of playing with my installed mods, I've realized that the ScanSat mod makes me unable to preform science. Any idea on how to fix this? Right clicking or using RPM doesn't give me the option to preform Science.
  7. I've been playing with the new 1.0 version and I noticed that I can't tell in vessel viewer what parts of the ship are heating up? With deadly reentry I was able to tell if parts were heating up in VV. I can imagine that this is because 1.0 and Deadly Reentry measure heating effects differently. So... is VV planing on resolving this or should I go ahead and set the Reentry heat in KSP to 0 and use deadly reentry instead?
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