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Whippler

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Everything posted by Whippler

  1. yeah. im running at 5120x1440. Crazy that they would bind the nodes to the edge of the screen, and not to the parts view, as it scrolls behind it. https://youtu.be/v04JCvHkvYs
  2. Yeah, looks like hdrp will be able to provide better graphics, lets hope they can pull it off with decent performance tough.
  3. Any insight to why you have chosen HDRP over URP? Showed the post to my game dev friend and he said that its just going to be even more resource heavy platform, and why aren't they going with URP it would be lighter (another new graphics platform in unity)? Since its already so hard to run at this point on the old platform.
  4. That staging window is now everywhere... Okey, i have found where it came from, it was from one of my satellites orbiting Kerbin. I was wondering why it was stationary in space, while my other satellites were moving fine in their orbits.. So i loaded into it, and its engine was burning when it loaded in... well turned it of and fixed the orbit. After that the stage window was still stuck. After loading into another satellite, it got rid of the broken stage window !. I can finally do staging again in the VAB!
  5. I cannot adjust my staging for any craft, that blank window is also visible in a new empty work area. I think it appeared when i was building my 200+ part rocket.
  6. I have same problem when its mounted on a panel. But if its at the front edge of the panel, you can actually EVA from it. I think the eva spot that it checks is a little too low in the front of the seat and gets obstructed by the ground.
  7. Recent video by Scott Manley ( https://youtu.be/rG254Km2iXY ) inspired me to built a SSTO Viper. I wanted it to be useful so i have included a docking port, and other essentials for docking. I'd like to have the side engines as long as the top one but i didn't want to block the airlocks, since you cant EVA from a docking port.
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