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Akronymus

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Everything posted by Akronymus

  1. Thanks a lot, i thought the data was stored elsewhere.
  2. where is the savedata for this mod located? it lists 13 dead kerbals, which happened due to quickload. any way to change em back to 0? or is it possible to count kerbal deaths only when you switch back to ksc?
  3. I will give his mod a try. Looks pretty interesting. Btw: is it balanced when having kerbal construction time installed?
  4. oh i feel dumb now. thanks for clearing that up
  5. I am having a problem with some remote tech contracts, specifically that they dont recognize the name of the sattelites/probes i have to launch for a basic communications system. here you can see a screenshot does anyone have any clues? modlist should be in signature
  6. The one economy i expect to be one of the most likely, is debris collection. But if, then after others are already established. My reasoning is, that the more humans are colonizing/utilizing space/low earth orbit, the more debris will build up, and at a certain point the launch windows narrow down because of it. Do you ppl think that this is plausible too?
  7. After looking at superfastjellyfishs post i am a bit confused. Why not just emmiting the radio waves into a straight line? Shouldnt that produce thrust too? Sorry if im missing a basic concept, but im not good at science. Oh: and sorry for my bad english
  8. Yeah these mods gave some nodes a use. specifically: advanced motors specialized flight systems aerospace composites aerospace tech experimental aircraft engines so, thank you very much
  9. For me it works pretty good, could you specify what exactly you mean? On that topic: does anyone know some 1.0.4 SETI compatible mods that fill the following nodes: Colonization Automation Mechatronics Ressource Exploitation Advanced Motors Experimental Motors Wide Body Aerodynamics Aerspace Composites Specializeed Flight Systems Aerospace Tech Experimental Aircraft Engines Experimental Actuators Exotic Alloys Gigantic Rocketry Collosal Rocketry And mby filling out other nodes more edit: here is my modlist
  10. Just now decided to sign up to the forums. Hello all of you. The only question i have so far is: how can i get a pllane up to over 19k with only the 45 science nodes unlocked? Edit: happy kerbaling to all including but not limited to: other community members, staff and every other space enthusiast.
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