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Everything posted by Ogcorp Squirrel
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Operation New Beginning (new comic style format)
Ogcorp Squirrel replied to panzer1b's topic in KSP Fan Works
[quote name='panzer1b']Thanks for the ships, i really like them, and ill defenetely implement a few in the series. I hope you dont mind if some craft have minor alterations done to them (or well, AKS will have major issues with docking cause not a single facility of theirs at the moment has small docking ports on it, so that would be a minor issue if you ask me). Actually, i might keep it as is, to make say some scenario where the alliance buys fighters and then ends up realizing they arent compatible with their current bases. Actually, now that i think about it, i think ill try to convert everything to pure claw since its the most versatile. Ohh, and youll be happy to know all of the ones (that dont have launchers) are compatible with the standard light universal launch system B-Corp uses (i might have to use a larger fairing for some of them, but none are above the maximum mass that lifter can deal with). So unless you want to, you dont actually need to create launch stages as i already have a launcher that works (and AKS also has its launch systems, although they would be launching like 10 at once since the only launcher they have is for like 200t capitals, you can easily cram alot of fighter sin there). Also, does anyone have anything against me disabling EVE mod for continuation. The game is laggy and crashy enough without it, and i do get some higher FPS which should make comnat much easier (and even allow a few extra vessels loaded at once before crash or lag to death). If you feel that that mod makes the comic much better, ill leave it in, but i really am considering disabling it as game just runs better without clouds.[/QUOTE] Thank you for complementing my ships. I really don't care about the alterations, but if it is not a bother, could you show me the alterations to them, if any? Oh, and the Python class (Which is my first carrier) may have a Mk.2 made Just for AKS ships, like the HK-200's and, maybe (IF I CAN GET THE BLODDY THING TO NOT CRASH INTO THE GROUND, or water, no offense to your engineering skills) a few HK-201's, but no promises. also: B-corp can use the Python carrier (adjust the lights to their lighting) and the Bladerunner line, AKS has everything else, because you really deserve to use the bulk, as you have inspired me to create more ships without mods, and your skills with building and flying fighters are very impressive. P.S. I know how much lag SUCKS, and how much crashing hurts data, so my opinion, take off EVE. -Ogcorp CEO :D -
Operation New Beginning (new comic style format)
Ogcorp Squirrel replied to panzer1b's topic in KSP Fan Works
I will let you use my ships, but the only ones b-corp CAN NOT USE are the Arrowspear mk.1, the new Cyclone mk.1, and the Bladerunner mk.2, as they are reserved for AKS, but otherwise , knock yourself out. :D (BTW, I am still working on the launch stages for all of them, but otherwise they are decent). Oh um: turn all lights on Cyclone to full on 100% Red. edit:ALL FOR AKS! except the bladerunners and the carrier link to download: [URL]https://www./folder/6o27ck3ahvi8c/KSP_ships[/URL] pics (order: Cyclone Mk.1, Python, DR2 scout, Ogcorp Light model 1, Kairo Mk.1, Bladerunner mk.1, Bladrunner mk.2): [URL="http://imgur.com/a/TTE6v"]http://imgur.com/a/TTE6v [/URL] -
Mine is Star raiders on the Atari 400, Released in 1979, i believe. GOOGLE IT!
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Banned for using any social media!
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Goodbye max, and good luck. Btw: are you ganna be active on the forums still?
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Banned for saiyan that using rockets to go to space is not rocket science, it is!
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Banned for not doing rocket science in a rocket!
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Spiritwolf/Hanland Submissions
Ogcorp Squirrel replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
will this help my performance as i have a Intel Core 2 Duo (which I think is an older piece of equipment)? -
We are all murderers - how many Kerbals did you kill?
Ogcorp Squirrel replied to p8R's topic in KSP1 Discussion
I've killed uncountable kerbals by bad rocket piloting, construction, or a failed Mun landing, and stupidity, but my guess is about 3957 kerbals since i started in mid 2014. -
Type J+U+N+G+U+L+E+L+A+Y+T+H+E to make dres Blue Jool with a jungle, Breathable laythe. This is made up
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I'm a psychological scientist, and this is a test for a few select people, to be shown at a research facility, so, here is 2,000,000,000 funds in a backpack (alternatively, shout BANZAI or BANANA then drive into the conventions building, out the end, killing 2 Kerbals, then crash into the Kerbin Space-bourne Nuclear Weapons Research Facility, then, KABOOM!!!) you are caught in Low orbit of alternis Laythe (From the Alternis Kerbol mod rekajiggered) with a transport carrying 30 hover tanks with Sunbeam Lazors, 10 spacefighters with small nuclaer warheads labeled KAMAKAZI, and 35 space-bourne nuclear bombers carrying a Tsar-bob. Have fun evading the police on that!
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Waiter, theres a _____________ in my soup!
Ogcorp Squirrel replied to kenbobo's topic in Forum Games!
HE'S DEAD, JIM, EAT HIM Waiter, there's a fez and bowtie in my soup (FIND THE HIDDEN JOKE!) -
Waiter, theres a _____________ in my soup!
Ogcorp Squirrel replied to kenbobo's topic in Forum Games!
Me: hmm Me:Waiter, Theres an Arwing in my soup! Waiter (Bill): DERP! -
[1.0.4] SciFi Shipyards [Discontinued]
Ogcorp Squirrel replied to StarVision's topic in KSP1 Mod Releases
A TARDIS! now i need a doctor who IVA suit texture for a kerbal to be the DOCTOR! TEXTURE MUST HAVE BOWTIE, bowties are cool (11th doctor ) - - - Updated - - - That would be cool, but how would the arwing float? -
For Jeb's Backstory, Here is mine: When Jeb was about 4, he looked up in the sky in awe as he saw the stars twinkling, and wondered what they were, and then asked his dad, who was the owner o a small car scrapyard, "Daddy, what are stars made of?" His father replied with, "I will tell you when your older." Fast forward to Jeb's 10th day of school, he befriends a kid named Bill, who is a creative child, but not very social, Jeb and Bill helped each other afterwards for a while, until Bill left the state (well, the Kerbal Equivalent). Now fast forward to Jeb's graduation from the Kerbin Academy of Astrophysics, Boomology (the kerbal study of EXPLOSIONS), and Piloting. He walks up to the stage, getting his diploma, then walks up to his aging parents, giving them a hug. He finds a home in Kerbin City shortly after, and tries to find a job, but none are available in his field. eventually he meets a Kermanic man and gets a job at a newly constructed space Center, and he accepts. when he arrives he meets Bill once again and an intelligent but not so brave Kerbal, Bob. SOOOOOOOOOOO long, but otherwise enjoy
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If someone would just do a .CFG file edit like with 1.0.2's Kerbonov Pack continued, then release it, it would be downloaded right when I found it, because i loved this mod, and I'm kinda tired of playing with BDA or mods that need BDA to create fighters in space (After all, BDA is mainly based on fighting on Kerbin, which kinda ruins the whole space thing, don't you think), BDA is good and all, but I really want a simple weapons mod aimed for more a versatile use of its weapons, not a complex mod for building jet fighters and other on world vehicles. So Please, will SOMEONE do a .cfg file edit or someone who knows coding please edit it so it works? (Reply to answer question) - - - Updated - - - Also Joshwoo69 ummm, what if someone wants to continue the mod?
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Hi, i just started my account today, any tips